Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly 40961d62e2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than the end.
2024-07-01 08:58:02 +01:00
.github Bump github workflows to SCons 4.7 2024-04-25 16:24:35 +02:00
core Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
doc ImageTexture - document workaround for mipmap generation 2024-06-27 17:04:02 +01:00
drivers Fix fragcolor write locations in scene shaders 2024-05-20 19:31:38 +01:00
editor Optimize Editor _init_grid() 2024-06-03 14:07:38 +01:00
main Fix physics tick counter 2024-07-01 08:58:02 +01:00
misc [3.x, iOS export] Add support for privacy manifest configuration. 2024-04-30 09:39:20 +03:00
modules [3.x] GDNative: Fix Linux riscv warning about ignored sysv_abi 2024-06-03 04:22:47 -07:00
platform Merge pull request #91610 from bruvzg/web_ime_3 2024-06-25 08:59:43 +02:00
scene Fix physics tick counter 2024-07-01 08:58:02 +01:00
servers Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
thirdparty enet: Sync with upstream commit c44b7d0 2024-04-25 16:24:13 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy
.editorconfig
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.gitignore Add basic Emacs .gitignore entries 2024-04-25 16:24:14 +02:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 18:48:34 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 18:48:34 +02:00
CHANGELOG.md Update changelog for Godot 3.6 beta 2 2023-05-25 13:52:13 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md
COPYRIGHT.txt libpng: Update to 1.6.43 2024-04-25 16:24:13 +02:00
DONORS.md Donors: Change tiers to match Dev Fund, sync latest data 2024-01-18 16:10:45 +01:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-08-28 17:27:14 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-08-28 17:27:14 +02:00
methods.py SCons: Fix Windows/MinGW TypeError with recent SCons 2024-05-07 13:03:16 +02:00
platform_methods.py
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
scu_builders.py Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
version.py Update year property in version.py to 2024 2024-01-25 13:38:03 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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