virtualx-engine/servers/rendering
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
..
renderer_rd Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rasterizer_dummy.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_canvas_cull.cpp Fix canvas items being drawn outside clip rects 2022-01-09 18:15:46 -05:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule 2022-01-11 08:44:36 +01:00
renderer_viewport.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
rendering_device.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rendering_device.h Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rendering_device_binds.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_device_binds.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_default.cpp Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
rendering_server_default.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
rendering_server_globals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_globals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_compiler.cpp Fix shader crashing when declaring matrix or array varyings 2022-01-14 10:37:39 +03:00
shader_compiler.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Fix completion for global constants in shaders 2022-01-13 19:52:06 +03:00
shader_language.h Add completion for shader_type 2022-01-13 18:37:13 +03:00
shader_types.cpp Merge pull request #54791 from NHodgesVFX/master 2022-01-04 16:52:27 +01:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00