virtualx-engine/scene/main
Pedro J. Estébanez 213ad45ccf Allow zero-padded serial naming
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly.

Closes #7758.
2017-08-16 03:26:47 +02:00
..
canvas_layer.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
canvas_layer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
http_request.cpp Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
http_request.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
instance_placeholder.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
instance_placeholder.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node.cpp Allow zero-padded serial naming 2017-08-16 03:26:47 +02:00
node.h renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
resource_preloader.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
resource_preloader.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_tree.cpp Fix debug materials, closes #8607 2017-08-15 17:21:05 -03:00
scene_tree.h Add expand stretch/ascpect - no more black bars 2017-08-09 12:26:33 +03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
timer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
viewport.cpp Merge pull request #9889 from groud/control_enhancements 2017-08-15 22:55:49 +02:00
viewport.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00