virtualx-engine/servers/rendering/renderer_rd/forward_mobile
clayjohn 41021b07be Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
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render_forward_mobile.cpp Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
render_forward_mobile.h Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
scene_shader_forward_mobile.cpp Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
scene_shader_forward_mobile.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
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