118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
349 lines
7.7 KiB
C++
349 lines
7.7 KiB
C++
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
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#define VISUAL_SCRIPT_FUNC_NODES_H
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#include "visual_script.h"
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class VisualScriptFunctionCall : public VisualScriptNode {
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GDCLASS(VisualScriptFunctionCall,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE,
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CALL_MODE_SINGLETON,
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};
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enum RPCCallMode {
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RPC_DISABLED,
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RPC_RELIABLE,
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RPC_UNRELIABLE,
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RPC_RELIABLE_TO_ID,
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RPC_UNRELIABLE_TO_ID
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};
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private:
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CallMode call_mode;
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StringName base_type;
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String base_script;
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Variant::Type basic_type;
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NodePath base_path;
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StringName function;
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int use_default_args;
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RPCCallMode rpc_call_mode;
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StringName singleton;
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bool validate;
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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MethodInfo method_cache;
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void _update_method_cache();
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void _set_argument_cache(const Dictionary& p_args);
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Dictionary _get_argument_cache() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_base_script(const String& p_path);
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String get_base_script() const;
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void set_singleton(const StringName& p_type);
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StringName get_singleton() const;
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void set_function(const StringName& p_type);
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StringName get_function() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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void set_use_default_args(int p_amount);
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int get_use_default_args() const;
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void set_validate(bool p_amount);
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bool get_validate() const;
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void set_rpc_call_mode(RPCCallMode p_mode);
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RPCCallMode get_rpc_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
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VisualScriptFunctionCall();
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};
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VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
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VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
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class VisualScriptPropertySet : public VisualScriptNode {
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GDCLASS(VisualScriptPropertySet,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE,
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};
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private:
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PropertyInfo type_cache;
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CallMode call_mode;
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Variant::Type basic_type;
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StringName base_type;
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String base_script;
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NodePath base_path;
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StringName property;
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InputEvent::Type event_type;
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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void _update_base_type();
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void _update_cache();
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void _set_type_cache(const Dictionary& p_type);
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Dictionary _get_type_cache() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_base_script(const String& p_path);
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String get_base_script() const;
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_event_type(InputEvent::Type p_type);
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InputEvent::Type get_event_type() const;
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void set_property(const StringName& p_type);
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StringName get_property() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
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VisualScriptPropertySet();
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};
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VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
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class VisualScriptPropertyGet : public VisualScriptNode {
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GDCLASS(VisualScriptPropertyGet,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE,
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};
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private:
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Variant::Type type_cache;
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CallMode call_mode;
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Variant::Type basic_type;
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StringName base_type;
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String base_script;
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NodePath base_path;
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StringName property;
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InputEvent::Type event_type;
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void _update_base_type();
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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void _update_cache();
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void _set_type_cache(Variant::Type p_type);
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Variant::Type _get_type_cache() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_base_script(const String& p_path);
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String get_base_script() const;
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_event_type(InputEvent::Type p_type);
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InputEvent::Type get_event_type() const;
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void set_property(const StringName& p_type);
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StringName get_property() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptPropertyGet();
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};
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VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
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class VisualScriptEmitSignal : public VisualScriptNode {
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GDCLASS(VisualScriptEmitSignal,VisualScriptNode)
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private:
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StringName name;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_signal(const StringName& p_type);
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StringName get_signal() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptEmitSignal();
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};
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void register_visual_script_func_nodes();
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#endif // VISUAL_SCRIPT_FUNC_NODES_H
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