virtualx-engine/drivers/gles3/shaders
QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
..
effects Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
canvas.glsl Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes 2024-04-04 14:31:07 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
skeleton.glsl
sky.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
stdlib_inc.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
tonemap_inc.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00