81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
57 lines
2 KiB
XML
57 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSkeleton" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bone_attachment">
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<return type="BoneAttachment3D" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_bone_attachment_count">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_godot_bone_node">
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<return type="Dictionary" />
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<description>
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Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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</description>
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</method>
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<method name="get_godot_skeleton">
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<return type="Skeleton3D" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_godot_bone_node">
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<return type="void" />
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<param index="0" name="godot_bone_node" type="Dictionary" />
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<description>
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Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<param index="0" name="unique_names" type="String[]" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
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</member>
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<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
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</member>
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</members>
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</class>
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