81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
20 lines
788 B
XML
20 lines
788 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
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<description>
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also [CSharpScript].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_runtime_initialized">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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</class>
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