71df6d66ae
Also removes a few unnecessary temp variables
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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namespace GodotTools.IdeMessaging.Utils
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{
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public static class SemaphoreExtensions
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{
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public static ConfiguredTaskAwaitable<IDisposable> UseAsync(this SemaphoreSlim semaphoreSlim, CancellationToken cancellationToken = default(CancellationToken))
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{
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var wrapper = new SemaphoreSlimWaitReleaseWrapper(semaphoreSlim, out Task waitAsyncTask, cancellationToken);
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return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
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}
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private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable
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{
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private readonly SemaphoreSlim semaphoreSlim;
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public SemaphoreSlimWaitReleaseWrapper(SemaphoreSlim semaphoreSlim, out Task waitAsyncTask, CancellationToken cancellationToken = default(CancellationToken))
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{
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this.semaphoreSlim = semaphoreSlim;
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waitAsyncTask = this.semaphoreSlim.WaitAsync(cancellationToken);
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}
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public void Dispose()
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{
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semaphoreSlim.Release();
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}
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}
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}
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}
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