virtualx-engine/doc/classes/CollisionShape.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

40 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape" inherits="Spatial" version="3.2">
<brief_description>
Node that represents collision shape data in 3D space.
</brief_description>
<description>
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="make_convex_from_brothers">
<return type="void">
</return>
<description>
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
</description>
</method>
<method name="resource_changed">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>
</method>
</methods>
<members>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
A disabled collision shape has no effect in the world.
</member>
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
<constants>
</constants>
</class>