2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
30 lines
1 KiB
XML
30 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConfirmationDialog" inherits="AcceptDialog" version="3.2">
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<brief_description>
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Dialog for confirmation of actions.
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</brief_description>
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<description>
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Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
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To get cancel action, you can use:
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[codeblock]
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get_cancel().connect("pressed", self, "cancelled")
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[/codeblock].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cancel">
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<return type="Button">
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</return>
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<description>
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Returns the cancel button.
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</description>
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</method>
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</methods>
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<members>
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<member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )" />
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<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Please Confirm..."" />
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</members>
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<constants>
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</constants>
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</class>
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