virtualx-engine/editor/plugins/animation_tree_player_editor_plugin.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

1449 lines
43 KiB
C++

/*************************************************************************/
/* animation_tree_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_tree_player_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) {
anim_tree = p_anim_tree;
if (!anim_tree) {
hide();
} else {
order.clear();
p_anim_tree->get_node_list(&order);
/*
for(List<StringName>::Element* E=order.front();E;E=E->next()) {
if (E->get() >= (int)last_id)
last_id=E->get()+1;
}*/
play_button->set_pressed(p_anim_tree->is_active());
//read the orders
}
}
Size2 AnimationTreePlayerEditor::_get_maximum_size() {
Size2 max;
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
Point2 pos = anim_tree->node_get_position(E->get());
if (click_type == CLICK_NODE && click_node == E->get()) {
pos += click_motion - click_pos;
}
pos += get_node_size(E->get());
if (pos.x > max.x)
max.x = pos.x;
if (pos.y > max.y)
max.y = pos.y;
}
return max;
}
const char *AnimationTreePlayerEditor::_node_type_names[] = { "Output", "Animation", "OneShot", "Mix", "Blend2", "Blend3", "Blend4", "TimeScale", "TimeSeek", "Transition" };
Size2 AnimationTreePlayerEditor::get_node_size(const StringName &p_node) const {
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Size2 size = style->get_minimum_size();
int count = 2; // title and name
int inputs = anim_tree->node_get_input_count(p_node);
count += inputs ? inputs : 1;
String name = p_node;
float name_w = font->get_string_size(name).width;
float type_w = font->get_string_size(String(_node_type_names[type])).width;
float max_w = MAX(name_w, type_w);
switch (type) {
case AnimationTreePlayer::NODE_TIMESEEK:
case AnimationTreePlayer::NODE_OUTPUT: {
} break;
case AnimationTreePlayer::NODE_ANIMATION:
case AnimationTreePlayer::NODE_ONESHOT:
case AnimationTreePlayer::NODE_MIX:
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_BLEND3:
case AnimationTreePlayer::NODE_BLEND4:
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TRANSITION: {
size.height += font->get_height();
} break;
case AnimationTreePlayer::NODE_MAX: {
}
}
size.x += max_w + 20;
size.y += count * (font->get_height() + get_constant("vseparation", "PopupMenu"));
return size;
}
void AnimationTreePlayerEditor::_edit_dialog_changede(String) {
edit_dialog->hide();
}
void AnimationTreePlayerEditor::_edit_dialog_changeds(String s) {
_edit_dialog_changed();
}
void AnimationTreePlayerEditor::_edit_dialog_changedf(float) {
_edit_dialog_changed();
}
void AnimationTreePlayerEditor::_edit_dialog_changed() {
if (updating_edit)
return;
if (renaming_edit) {
if (anim_tree->node_rename(edited_node, edit_line[0]->get_text()) == OK) {
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
if (E->get() == edited_node)
E->get() = edit_line[0]->get_text();
}
edited_node = edit_line[0]->get_text();
}
update();
return;
}
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
switch (type) {
case AnimationTreePlayer::NODE_TIMESCALE:
anim_tree->timescale_node_set_scale(edited_node, edit_line[0]->get_text().to_double());
break;
case AnimationTreePlayer::NODE_ONESHOT:
anim_tree->oneshot_node_set_fadein_time(edited_node, edit_line[0]->get_text().to_double());
anim_tree->oneshot_node_set_fadeout_time(edited_node, edit_line[1]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart_delay(edited_node, edit_line[2]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart_random_delay(edited_node, edit_line[3]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart(edited_node, edit_check->is_pressed());
anim_tree->oneshot_node_set_mix_mode(edited_node, edit_option->get_selected());
break;
case AnimationTreePlayer::NODE_MIX:
anim_tree->mix_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND2:
anim_tree->blend2_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND3:
anim_tree->blend3_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND4:
anim_tree->blend4_node_set_amount(edited_node, Point2(edit_scroll[0]->get_value(), edit_scroll[1]->get_value()));
break;
case AnimationTreePlayer::NODE_TRANSITION: {
anim_tree->transition_node_set_xfade_time(edited_node, edit_line[0]->get_text().to_double());
if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected())
anim_tree->transition_node_set_current(edited_node, edit_option->get_selected());
} break;
default: {
}
}
}
void AnimationTreePlayerEditor::_edit_dialog_animation_changed() {
Ref<Animation> anim = property_editor->get_variant().operator RefPtr();
anim_tree->animation_node_set_animation(edited_node, anim);
update();
}
void AnimationTreePlayerEditor::_edit_dialog_edit_animation() {
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->get_root()->get_child(0)->call("_resource_selected", property_editor->get_variant().operator RefPtr());
};
};
void AnimationTreePlayerEditor::_edit_oneshot_start() {
anim_tree->oneshot_node_start(edited_node);
}
void AnimationTreePlayerEditor::_play_toggled() {
anim_tree->set_active(play_button->is_pressed());
}
void AnimationTreePlayerEditor::_master_anim_menu_item(int p_item) {
if (p_item == 0)
_edit_filters();
else {
String str = master_anim_popup->get_item_text(p_item);
anim_tree->animation_node_set_master_animation(edited_node, str);
}
update();
}
void AnimationTreePlayerEditor::_popup_edit_dialog() {
updating_edit = true;
for (int i = 0; i < 2; i++)
edit_scroll[i]->hide();
for (int i = 0; i < 4; i++) {
edit_line[i]->hide();
edit_label[i]->hide();
}
edit_option->hide();
edit_button->hide();
filter_button->hide();
edit_check->hide();
Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Size2 size = get_node_size(edited_node);
Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
popup_pos += get_global_position();
if (renaming_edit) {
edit_label[0]->set_text(TTR("New name:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(edited_node);
edit_line[0]->show();
edit_dialog->set_size(Size2(150, 50));
} else {
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
switch (type) {
case AnimationTreePlayer::NODE_ANIMATION:
if (anim_tree->get_master_player() != NodePath() && anim_tree->has_node(anim_tree->get_master_player()) && Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()))) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()));
master_anim_popup->clear();
master_anim_popup->add_item(TTR("Edit Filters"));
master_anim_popup->add_separator();
List<StringName> sn;
ap->get_animation_list(&sn);
sn.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
master_anim_popup->add_item(E->get());
}
master_anim_popup->set_position(popup_pos);
master_anim_popup->popup();
} else {
property_editor->edit(this, "", Variant::OBJECT, anim_tree->animation_node_get_animation(edited_node), PROPERTY_HINT_RESOURCE_TYPE, "Animation");
property_editor->set_position(popup_pos);
property_editor->popup();
updating_edit = false;
}
return;
case AnimationTreePlayer::NODE_TIMESCALE:
edit_label[0]->set_text(TTR("Scale:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->timescale_node_get_scale(edited_node)));
edit_line[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_ONESHOT:
edit_label[0]->set_text(TTR("Fade In (s):"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->oneshot_node_get_fadein_time(edited_node)));
edit_line[0]->show();
edit_label[1]->set_text(TTR("Fade Out (s):"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_line[1]->set_begin(Point2(15, 75));
edit_line[1]->set_text(rtos(anim_tree->oneshot_node_get_fadeout_time(edited_node)));
edit_line[1]->show();
edit_option->clear();
edit_option->add_item(TTR("Blend"), 0);
edit_option->add_item(TTR("Mix"), 1);
edit_option->set_begin(Point2(15, 105));
edit_option->select(anim_tree->oneshot_node_get_mix_mode(edited_node));
edit_option->show();
edit_check->set_text(TTR("Auto Restart:"));
edit_check->set_begin(Point2(15, 125));
edit_check->set_pressed(anim_tree->oneshot_node_has_autorestart(edited_node));
edit_check->show();
edit_label[2]->set_text(TTR("Restart (s):"));
edit_label[2]->set_position(Point2(5, 145));
edit_label[2]->show();
edit_line[2]->set_begin(Point2(15, 165));
edit_line[2]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_delay(edited_node)));
edit_line[2]->show();
edit_label[3]->set_text(TTR("Random Restart (s):"));
edit_label[3]->set_position(Point2(5, 195));
edit_label[3]->show();
edit_line[3]->set_begin(Point2(15, 215));
edit_line[3]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_random_delay(edited_node)));
edit_line[3]->show();
filter_button->set_begin(Point2(10, 245));
filter_button->show();
edit_button->set_begin(Point2(10, 268));
edit_button->set_text(TTR("Start!"));
edit_button->show();
edit_dialog->set_size(Size2(180, 293));
break;
case AnimationTreePlayer::NODE_MIX:
edit_label[0]->set_text(TTR("Amount:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->mix_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_BLEND2:
edit_label[0]->set_text(TTR("Blend:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend2_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
filter_button->set_begin(Point2(10, 47));
filter_button->show();
edit_dialog->set_size(Size2(150, 74));
break;
case AnimationTreePlayer::NODE_BLEND3:
edit_label[0]->set_text(TTR("Blend:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(-1);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend3_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_BLEND4:
edit_label[0]->set_text(TTR("Blend 0:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend4_node_get_amount(edited_node).x);
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_label[1]->set_text(TTR("Blend 1:"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_scroll[1]->set_min(0);
edit_scroll[1]->set_max(1);
edit_scroll[1]->set_step(0.01);
edit_scroll[1]->set_value(anim_tree->blend4_node_get_amount(edited_node).y);
edit_scroll[1]->set_begin(Point2(15, 75));
edit_scroll[1]->show();
edit_dialog->set_size(Size2(150, 100));
break;
case AnimationTreePlayer::NODE_TRANSITION: {
edit_label[0]->set_text(TTR("X-Fade Time (s):"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->transition_node_get_xfade_time(edited_node)));
edit_line[0]->show();
edit_label[1]->set_text(TTR("Current:"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_option->set_begin(Point2(15, 75));
edit_option->clear();
for (int i = 0; i < anim_tree->transition_node_get_input_count(edited_node); i++) {
edit_option->add_item(itos(i), i);
}
edit_option->select(anim_tree->transition_node_get_current(edited_node));
edit_option->show();
edit_dialog->set_size(Size2(150, 100));
} break;
default: {
}
}
}
edit_dialog->set_position(popup_pos);
edit_dialog->popup();
updating_edit = false;
}
void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) {
RID ci = get_canvas_item();
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Color font_color = get_color("font_color", "PopupMenu");
Color font_color_title = get_color("font_color_hover", "PopupMenu");
font_color_title.a *= 0.8;
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node);
Point2 pos = anim_tree->node_get_position(p_node);
if (click_type == CLICK_NODE && click_node == p_node) {
pos += click_motion - click_pos;
if (pos.x < 5)
pos.x = 5;
if (pos.y < 5)
pos.y = 5;
}
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
style->draw(ci, Rect2(pos, size));
float w = size.width - style->get_minimum_size().width;
float h = font->get_height() + get_constant("vseparation", "PopupMenu");
Point2 ofs = style->get_offset() + pos;
Point2 ascofs(0, font->get_ascent());
Color bx = font_color_title;
bx.a *= 0.1;
draw_rect(Rect2(ofs, Size2(size.width - style->get_minimum_size().width, font->get_height())), bx);
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, String(_node_type_names[type]), font_color_title);
ofs.y += h;
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, p_node, font_color);
ofs.y += h;
int inputs = anim_tree->node_get_input_count(p_node);
float icon_h_ofs = Math::floor((font->get_height() - slot_icon->get_height()) / 2.0) + 1;
if (type != AnimationTreePlayer::NODE_OUTPUT)
slot_icon->draw(ci, ofs + Point2(w, icon_h_ofs)); //output
if (inputs) {
for (int i = 0; i < inputs; i++) {
slot_icon->draw(ci, ofs + Point2(-slot_icon->get_width(), icon_h_ofs));
String text;
switch (type) {
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TIMESEEK: text = "in"; break;
case AnimationTreePlayer::NODE_OUTPUT: text = "out"; break;
case AnimationTreePlayer::NODE_ANIMATION: break;
case AnimationTreePlayer::NODE_ONESHOT: text = (i == 0 ? "in" : "add"); break;
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_MIX: text = (i == 0 ? "a" : "b"); break;
case AnimationTreePlayer::NODE_BLEND3:
switch (i) {
case 0: text = "b-"; break;
case 1: text = "a"; break;
case 2: text = "b+"; break;
}
break;
case AnimationTreePlayer::NODE_BLEND4:
switch (i) {
case 0: text = "a0"; break;
case 1: text = "b0"; break;
case 2: text = "a1"; break;
case 3: text = "b1"; break;
}
break;
case AnimationTreePlayer::NODE_TRANSITION:
text = itos(i);
if (anim_tree->transition_node_has_input_auto_advance(p_node, i))
text += "->";
break;
default: {
}
}
font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color);
ofs.y += h;
}
} else {
ofs.y += h;
}
Ref<StyleBox> pg_bg = get_stylebox("bg", "ProgressBar");
Ref<StyleBox> pg_fill = get_stylebox("fill", "ProgressBar");
Rect2 pg_rect(ofs, Size2(w, h));
bool editable = true;
switch (type) {
case AnimationTreePlayer::NODE_ANIMATION: {
Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
String text;
if (anim_tree->animation_node_get_master_animation(p_node) != "")
text = anim_tree->animation_node_get_master_animation(p_node);
else if (anim.is_null())
text = "load...";
else
text = anim->get_name();
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, text, font_color_title);
} break;
case AnimationTreePlayer::NODE_ONESHOT:
case AnimationTreePlayer::NODE_MIX:
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_BLEND3:
case AnimationTreePlayer::NODE_BLEND4:
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TRANSITION: {
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title);
} break;
default: editable = false;
}
if (editable) {
Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
arrow->draw(ci, ofs + arrow_ofs);
}
}
AnimationTreePlayerEditor::ClickType AnimationTreePlayerEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const {
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
float h = (font->get_height() + get_constant("vseparation", "PopupMenu"));
for (const List<StringName>::Element *E = order.back(); E; E = E->prev()) {
const StringName &node = E->get();
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
Point2 pos = anim_tree->node_get_position(node);
Size2 size = get_node_size(node);
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
if (!Rect2(pos, size).has_point(p_click))
continue;
if (p_node_id)
*p_node_id = node;
pos = p_click - pos;
float y = pos.y - style->get_offset().height;
if (y < 2 * h)
return CLICK_NODE;
y -= 2 * h;
int inputs = anim_tree->node_get_input_count(node);
int count = MAX(inputs, 1);
if (inputs == 0 || (pos.x > size.width / 2 && type != AnimationTreePlayer::NODE_OUTPUT)) {
if (y < count * h) {
if (p_slot_index)
*p_slot_index = 0;
return CLICK_OUTPUT_SLOT;
}
}
for (int i = 0; i < count; i++) {
if (y < h) {
if (p_slot_index)
*p_slot_index = i;
return CLICK_INPUT_SLOT;
}
y -= h;
}
bool has_parameters = type != AnimationTreePlayer::NODE_OUTPUT && type != AnimationTreePlayer::NODE_TIMESEEK;
return has_parameters ? CLICK_PARAMETER : CLICK_NODE;
}
return CLICK_NONE;
}
Point2 AnimationTreePlayerEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) {
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node_id);
Point2 pos = anim_tree->node_get_position(p_node_id);
if (click_type == CLICK_NODE && click_node == p_node_id) {
pos += click_motion - click_pos;
if (pos.x < 5)
pos.x = 5;
if (pos.y < 5)
pos.y = 5;
}
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
float w = size.width - style->get_minimum_size().width;
float h = font->get_height() + get_constant("vseparation", "PopupMenu");
pos += style->get_offset();
pos.y += h * 2;
pos.y += h * p_slot;
pos += Point2(-slot_icon->get_width() / 2.0, h / 2.0).floor();
if (!p_input) {
pos.x += w + slot_icon->get_width();
}
return pos;
}
void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
if (mb->get_button_index() == 1) {
click_pos = Point2(mb->get_position().x, mb->get_position().y);
click_motion = click_pos;
click_type = _locate_click(click_pos, &click_node, &click_slot);
if (click_type != CLICK_NONE) {
order.erase(click_node);
order.push_back(click_node);
update();
}
switch (click_type) {
case CLICK_INPUT_SLOT: {
click_pos = _get_slot_pos(click_node, true, click_slot);
} break;
case CLICK_OUTPUT_SLOT: {
click_pos = _get_slot_pos(click_node, false, click_slot);
} break;
case CLICK_PARAMETER: {
edited_node = click_node;
renaming_edit = false;
_popup_edit_dialog();
//open editor
//_node_edit_property(click_node);
} break;
default: {
}
}
}
if (mb->get_button_index() == 2) {
if (click_type != CLICK_NONE) {
click_type = CLICK_NONE;
update();
} else {
// try to disconnect/remove
Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
node_popup->clear();
node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
if (rclick_type == CLICK_INPUT_SLOT) {
if (anim_tree->transition_node_has_input_auto_advance(rclick_node, rclick_slot))
node_popup->add_item(TTR("Clear Auto-Advance"), NODE_CLEAR_AUTOADVANCE);
else
node_popup->add_item(TTR("Set Auto-Advance"), NODE_SET_AUTOADVANCE);
node_popup->add_item(TTR("Delete Input"), NODE_DELETE_INPUT);
}
}
node_popup->set_position(rclick_pos + get_global_position());
node_popup->popup();
}
if (rclick_type == CLICK_NODE) {
node_popup->clear();
node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Rename"), NODE_RENAME);
node_popup->add_item(TTR("Remove"), NODE_ERASE);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
node_popup->set_position(rclick_pos + get_global_position());
node_popup->popup();
}
}
}
} else {
if (mb->get_button_index() == 1 && click_type != CLICK_NONE) {
switch (click_type) {
case CLICK_INPUT_SLOT:
case CLICK_OUTPUT_SLOT: {
Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
StringName id;
int slot;
ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
if (dst_click_type == CLICK_INPUT_SLOT && click_type == CLICK_OUTPUT_SLOT) {
anim_tree->connect_nodes(click_node, id, slot);
}
if (click_type == CLICK_INPUT_SLOT && dst_click_type == CLICK_OUTPUT_SLOT) {
anim_tree->connect_nodes(id, click_node, click_slot);
}
} break;
case CLICK_NODE: {
Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
if (new_pos.x < 5)
new_pos.x = 5;
if (new_pos.y < 5)
new_pos.y = 5;
anim_tree->node_set_position(click_node, new_pos);
} break;
default: {
}
}
click_type = CLICK_NONE;
update();
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
click_motion = Point2(mm->get_position().x, mm->get_position().y);
update();
}
if (mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
update();
}
}
}
void AnimationTreePlayerEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color) {
static const int steps = 20;
Rect2 r;
r.position = p_from;
r.expand_to(p_to);
Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
bool flip = sign.x * sign.y < 0;
Vector2 prev;
for (int i = 0; i <= steps; i++) {
float d = i / float(steps);
float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
if (flip)
c = 1.0 - c;
Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height);
if (i > 0) {
draw_line(prev, p, p_color, 2);
}
prev = p;
}
}
void AnimationTreePlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
play_button->set_icon(get_icon("Play", "EditorIcons"));
add_menu->set_icon(get_icon("Add", "EditorIcons"));
} break;
case NOTIFICATION_DRAW: {
_update_scrollbars();
//VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
get_stylebox("bg", "Tree")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
_draw_node(E->get());
}
if (click_type == CLICK_INPUT_SLOT || click_type == CLICK_OUTPUT_SLOT) {
_draw_cos_line(click_pos, click_motion, Color(0.5, 1, 0.5, 0.8));
}
List<AnimationTreePlayer::Connection> connections;
anim_tree->get_connection_list(&connections);
for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
const AnimationTreePlayer::Connection &c = E->get();
Point2 source = _get_slot_pos(c.src_node, false, 0);
Point2 dest = _get_slot_pos(c.dst_node, true, c.dst_input);
Color col = Color(1, 1, 0.5, 0.8);
/*
if (click_type==CLICK_NODE && click_node==c.src_node) {
source+=click_motion-click_pos;
}
if (click_type==CLICK_NODE && click_node==c.dst_node) {
dest+=click_motion-click_pos;
}*/
_draw_cos_line(source, dest, col);
}
switch (anim_tree->get_last_error()) {
case AnimationTreePlayer::CONNECT_OK: {
Ref<Font> f = get_font("font", "Label");
f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
} break;
default: {
Ref<Font> f = get_font("font", "Label");
f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
} break;
}
} break;
}
}
void AnimationTreePlayerEditor::_update_scrollbars() {
Size2 size = get_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
v_scroll->set_begin(Point2(size.width - vmin.width, 0));
v_scroll->set_end(Point2(size.width, size.height));
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
Size2 min = _get_maximum_size();
if (min.height < size.height - hmin.height) {
v_scroll->hide();
offset.y = 0;
} else {
v_scroll->show();
v_scroll->set_max(min.height);
v_scroll->set_page(size.height - hmin.height);
offset.y = v_scroll->get_value();
}
if (min.width < size.width - vmin.width) {
h_scroll->hide();
offset.x = 0;
} else {
h_scroll->show();
h_scroll->set_max(min.width);
h_scroll->set_page(size.width - vmin.width);
offset.x = h_scroll->get_value();
}
}
void AnimationTreePlayerEditor::_scroll_moved(float) {
offset.x = h_scroll->get_value();
offset.y = v_scroll->get_value();
update();
}
void AnimationTreePlayerEditor::_node_menu_item(int p_item) {
switch (p_item) {
case NODE_DISCONNECT: {
if (rclick_type == CLICK_INPUT_SLOT) {
anim_tree->disconnect_nodes(rclick_node, rclick_slot);
update();
}
if (rclick_type == CLICK_OUTPUT_SLOT) {
List<AnimationTreePlayer::Connection> connections;
anim_tree->get_connection_list(&connections);
for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
const AnimationTreePlayer::Connection &c = E->get();
if (c.dst_node == rclick_node) {
anim_tree->disconnect_nodes(c.dst_node, c.dst_input);
}
}
update();
}
} break;
case NODE_RENAME: {
renaming_edit = true;
edited_node = rclick_node;
_popup_edit_dialog();
} break;
case NODE_ADD_INPUT: {
anim_tree->transition_node_set_input_count(rclick_node, anim_tree->transition_node_get_input_count(rclick_node) + 1);
update();
} break;
case NODE_DELETE_INPUT: {
anim_tree->transition_node_delete_input(rclick_node, rclick_slot);
update();
} break;
case NODE_SET_AUTOADVANCE: {
anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, true);
update();
} break;
case NODE_CLEAR_AUTOADVANCE: {
anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, false);
update();
} break;
case NODE_ERASE: {
if (rclick_node == "out")
break;
order.erase(rclick_node);
anim_tree->remove_node(rclick_node);
update();
} break;
}
}
StringName AnimationTreePlayerEditor::_add_node(int p_item) {
static const char *bname[] = {
"out",
"anim",
"oneshot",
"mix",
"blend2",
"blend3",
"blend4",
"scale",
"seek",
"transition"
};
String name;
int idx = 1;
while (true) {
name = bname[p_item];
if (idx > 1)
name += " " + itos(idx);
if (anim_tree->node_exists(name))
idx++;
else
break;
}
anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
anim_tree->node_set_position(name, Point2(last_x, last_y));
order.push_back(name);
last_x += 10;
last_y += 10;
last_x = last_x % (int)get_size().width;
last_y = last_y % (int)get_size().height;
update();
return name;
};
void AnimationTreePlayerEditor::_file_dialog_selected(String p_path) {
switch (file_op) {
case MENU_IMPORT_ANIMATIONS: {
Vector<String> files = file_dialog->get_selected_files();
for (int i = 0; i < files.size(); i++) {
StringName node = _add_node(AnimationTreePlayer::NODE_ANIMATION);
RES anim = ResourceLoader::load(files[i]);
anim_tree->animation_node_set_animation(node, anim);
//anim_tree->node_set_name(node, files[i].get_file());
};
} break;
default:
break;
};
};
void AnimationTreePlayerEditor::_add_menu_item(int p_item) {
if (p_item == MENU_GRAPH_CLEAR) {
//clear
} else if (p_item == MENU_IMPORT_ANIMATIONS) {
file_op = MENU_IMPORT_ANIMATIONS;
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
file_dialog->popup_centered_ratio();
} else {
_add_node(p_item);
}
}
Size2 AnimationTreePlayerEditor::get_minimum_size() const {
return Size2(10, 200);
}
void AnimationTreePlayerEditor::_find_paths_for_filter(const StringName &p_node, Set<String> &paths) {
ERR_FAIL_COND(!anim_tree->node_exists(p_node));
for (int i = 0; i < anim_tree->node_get_input_count(p_node); i++) {
StringName port = anim_tree->node_get_input_source(p_node, i);
if (port == StringName())
continue;
_find_paths_for_filter(port, paths);
}
if (anim_tree->node_get_type(p_node) == AnimationTreePlayer::NODE_ANIMATION) {
Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
if (anim.is_valid()) {
for (int i = 0; i < anim->get_track_count(); i++) {
paths.insert(anim->track_get_path(i));
}
}
}
}
void AnimationTreePlayerEditor::_filter_edited() {
TreeItem *ed = filter->get_edited();
if (!ed)
return;
if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
anim_tree->oneshot_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
anim_tree->blend2_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
anim_tree->animation_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
}
}
void AnimationTreePlayerEditor::_edit_filters() {
filter_dialog->popup_centered_ratio();
filter->clear();
Set<String> npb;
_find_paths_for_filter(edited_node, npb);
TreeItem *root = filter->create_item();
filter->set_hide_root(true);
Map<String, TreeItem *> pm;
Node *base = anim_tree->get_node(anim_tree->get_base_path());
for (Set<String>::Element *E = npb.front(); E; E = E->next()) {
TreeItem *parent = root;
String descr = E->get();
if (base) {
NodePath np = E->get();
if (np.get_subname_count() == 1) {
Node *n = base->get_node(np);
Skeleton *s = Object::cast_to<Skeleton>(n);
if (s) {
String skelbase = E->get().substr(0, E->get().find(":"));
int bidx = s->find_bone(np.get_subname(0));
if (bidx != -1) {
int bparent = s->get_bone_parent(bidx);
//
if (bparent != -1) {
String bpn = skelbase + ":" + s->get_bone_name(bparent);
if (pm.has(bpn)) {
parent = pm[bpn];
descr = np.get_subname(0);
}
} else {
if (pm.has(skelbase)) {
parent = pm[skelbase];
}
}
}
}
}
}
TreeItem *it = filter->create_item(parent);
it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
it->set_text(0, descr);
it->set_metadata(0, NodePath(E->get()));
it->set_editable(0, true);
if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
it->set_checked(0, anim_tree->oneshot_node_is_path_filtered(edited_node, E->get()));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
it->set_checked(0, anim_tree->blend2_node_is_path_filtered(edited_node, E->get()));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
it->set_checked(0, anim_tree->animation_node_is_path_filtered(edited_node, E->get()));
}
pm[E->get()] = it;
}
}
void AnimationTreePlayerEditor::_bind_methods() {
ClassDB::bind_method("_add_menu_item", &AnimationTreePlayerEditor::_add_menu_item);
ClassDB::bind_method("_node_menu_item", &AnimationTreePlayerEditor::_node_menu_item);
ClassDB::bind_method("_gui_input", &AnimationTreePlayerEditor::_gui_input);
//ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
ClassDB::bind_method("_scroll_moved", &AnimationTreePlayerEditor::_scroll_moved);
ClassDB::bind_method("_edit_dialog_changeds", &AnimationTreePlayerEditor::_edit_dialog_changeds);
ClassDB::bind_method("_edit_dialog_changede", &AnimationTreePlayerEditor::_edit_dialog_changede);
ClassDB::bind_method("_edit_dialog_changedf", &AnimationTreePlayerEditor::_edit_dialog_changedf);
ClassDB::bind_method("_edit_dialog_changed", &AnimationTreePlayerEditor::_edit_dialog_changed);
ClassDB::bind_method("_edit_dialog_animation_changed", &AnimationTreePlayerEditor::_edit_dialog_animation_changed);
ClassDB::bind_method("_edit_dialog_edit_animation", &AnimationTreePlayerEditor::_edit_dialog_edit_animation);
ClassDB::bind_method("_play_toggled", &AnimationTreePlayerEditor::_play_toggled);
ClassDB::bind_method("_edit_oneshot_start", &AnimationTreePlayerEditor::_edit_oneshot_start);
ClassDB::bind_method("_file_dialog_selected", &AnimationTreePlayerEditor::_file_dialog_selected);
ClassDB::bind_method("_master_anim_menu_item", &AnimationTreePlayerEditor::_master_anim_menu_item);
ClassDB::bind_method("_edit_filters", &AnimationTreePlayerEditor::_edit_filters);
ClassDB::bind_method("_filter_edited", &AnimationTreePlayerEditor::_filter_edited);
}
AnimationTreePlayerEditor::AnimationTreePlayerEditor() {
set_focus_mode(FOCUS_ALL);
PopupMenu *p;
List<PropertyInfo> defaults;
add_menu = memnew(MenuButton);
//add_menu->set_
add_menu->set_position(Point2(0, 0));
add_menu->set_size(Point2(25, 15));
add_child(add_menu);
p = add_menu->get_popup();
p->add_item(TTR("Animation Node"), AnimationTreePlayer::NODE_ANIMATION);
p->add_item(TTR("OneShot Node"), AnimationTreePlayer::NODE_ONESHOT);
p->add_item(TTR("Mix Node"), AnimationTreePlayer::NODE_MIX);
p->add_item(TTR("Blend2 Node"), AnimationTreePlayer::NODE_BLEND2);
p->add_item(TTR("Blend3 Node"), AnimationTreePlayer::NODE_BLEND3);
p->add_item(TTR("Blend4 Node"), AnimationTreePlayer::NODE_BLEND4);
p->add_item(TTR("TimeScale Node"), AnimationTreePlayer::NODE_TIMESCALE);
p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK);
p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION);
p->add_separator();
p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf
p->add_separator();
p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR);
p->connect("id_pressed", this, "_add_menu_item");
play_button = memnew(Button);
play_button->set_position(Point2(25, 0));
play_button->set_size(Point2(25, 15));
add_child(play_button);
play_button->set_toggle_mode(true);
play_button->connect("pressed", this, "_play_toggled");
last_x = 50;
last_y = 50;
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
property_editor->connect("variant_changed", this, "_edit_dialog_animation_changed");
property_editor->connect("resource_edit_request", this, "_edit_dialog_edit_animation");
h_scroll = memnew(HScrollBar);
v_scroll = memnew(VScrollBar);
add_child(h_scroll);
add_child(v_scroll);
h_scroll->connect("value_changed", this, "_scroll_moved");
v_scroll->connect("value_changed", this, "_scroll_moved");
node_popup = memnew(PopupMenu);
add_child(node_popup);
node_popup->set_as_toplevel(true);
master_anim_popup = memnew(PopupMenu);
add_child(master_anim_popup);
master_anim_popup->connect("id_pressed", this, "_master_anim_menu_item");
node_popup->connect("id_pressed", this, "_node_menu_item");
updating_edit = false;
edit_dialog = memnew(PopupPanel);
//edit_dialog->get_ok()->hide();
//edit_dialog->get_cancel()->hide();
add_child(edit_dialog);
edit_option = memnew(OptionButton);
edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_option->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_option);
edit_option->connect("item_selected", this, "_edit_dialog_changedf");
edit_option->hide();
for (int i = 0; i < 2; i++) {
edit_scroll[i] = memnew(HSlider);
edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_scroll[i]->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_scroll[i]);
edit_scroll[i]->hide();
edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf");
}
for (int i = 0; i < 4; i++) {
edit_line[i] = memnew(LineEdit);
edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_line[i]->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_line[i]);
edit_line[i]->hide();
edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds");
edit_line[i]->connect("text_entered", this, "_edit_dialog_changede");
edit_label[i] = memnew(Label);
edit_dialog->add_child(edit_label[i]);
edit_label[i]->hide();
}
edit_button = memnew(Button);
edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_button->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_button);
edit_button->hide();
edit_button->connect("pressed", this, "_edit_oneshot_start");
edit_check = memnew(CheckButton);
edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_check->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_check);
edit_check->hide();
edit_check->connect("pressed", this, "_edit_dialog_changed");
file_dialog = memnew(EditorFileDialog);
file_dialog->set_enable_multiple_selection(true);
file_dialog->set_current_dir(ProjectSettings::get_singleton()->get_resource_path());
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_file_dialog_selected");
filter_dialog = memnew(AcceptDialog);
filter_dialog->set_title(TTR("Edit Node Filters"));
add_child(filter_dialog);
filter = memnew(Tree);
filter_dialog->add_child(filter);
//filter_dialog->set_child_rect(filter);
filter->connect("item_edited", this, "_filter_edited");
filter_button = memnew(Button);
filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
filter_button->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(filter_button);
filter_button->hide();
filter_button->set_text(TTR("Filters..."));
filter_button->connect("pressed", this, "_edit_filters");
set_clip_contents(true);
}
void AnimationTreePlayerEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationTreePlayer>(p_object));
}
bool AnimationTreePlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationTreePlayer");
}
void AnimationTreePlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_physics_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
anim_tree_editor->set_physics_process(false);
}
}
AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationTreePlayerEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
button->hide();
}
AnimationTreePlayerEditorPlugin::~AnimationTreePlayerEditorPlugin() {
}