a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
292 lines
8.4 KiB
C++
292 lines
8.4 KiB
C++
/*************************************************************************/
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/* script_editor_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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#include "core/io/packet_peer.h"
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#include "core/io/tcp_server.h"
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#include "editor/editor_inspector.h"
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#include "editor/property_editor.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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class Tree;
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class EditorNode;
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class ScriptEditorDebuggerVariables;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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class TextureButton;
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class AcceptDialog;
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class TreeItem;
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class HSplitContainer;
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class ItemList;
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class EditorProfiler;
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class EditorNetworkProfiler;
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class ScriptEditorDebuggerInspectedObject;
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class ScriptEditorDebugger : public MarginContainer {
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GDCLASS(ScriptEditorDebugger, MarginContainer);
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public:
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enum CameraOverride {
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OVERRIDE_NONE,
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OVERRIDE_2D,
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OVERRIDE_3D_1, // 3D Viewport 1
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OVERRIDE_3D_2, // 3D Viewport 2
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OVERRIDE_3D_3, // 3D Viewport 3
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OVERRIDE_3D_4 // 3D Viewport 4
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};
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private:
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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enum ItemMenu {
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ITEM_MENU_COPY_ERROR,
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ITEM_MENU_SAVE_REMOTE_NODE,
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ITEM_MENU_COPY_NODE_PATH,
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};
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AcceptDialog *msgdialog;
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Button *debugger_button;
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LineEdit *clicked_ctrl;
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LineEdit *clicked_ctrl_type;
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LineEdit *live_edit_root;
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Button *le_set;
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Button *le_clear;
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Button *export_csv;
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bool updating_scene_tree;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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bool auto_switch_remote_scene_tree;
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ObjectID inspected_object_id;
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ScriptEditorDebuggerVariables *variables;
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Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
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Set<ObjectID> unfold_cache;
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VBoxContainer *errors_tab;
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Tree *error_tree;
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Tree *inspect_scene_tree;
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Button *clearbutton;
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PopupMenu *item_menu;
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EditorFileDialog *file_dialog;
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enum FileDialogMode {
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SAVE_CSV,
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SAVE_NODE,
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};
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FileDialogMode file_dialog_mode;
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int error_count;
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int warning_count;
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int last_error_count;
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int last_warning_count;
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bool hide_on_stop;
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bool enable_external_editor;
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bool skip_breakpoints_value = false;
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Ref<Script> stack_script;
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TabContainer *tabs;
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Label *reason;
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Button *skip_breakpoints;
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Button *copy;
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Button *step;
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Button *next;
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Button *back;
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Button *forward;
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Button *dobreak;
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Button *docontinue;
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List<Vector<float> > perf_history;
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Vector<float> perf_max;
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Vector<TreeItem *> perf_items;
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Map<int, String> profiler_signature;
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Tree *perf_monitors;
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Control *perf_draw;
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Label *info_message;
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Tree *vmem_tree;
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Button *vmem_refresh;
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LineEdit *vmem_total;
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Tree *stack_dump;
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EditorInspector *inspector;
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Ref<TCP_Server> server;
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Ref<StreamPeerTCP> connection;
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Ref<PacketPeerStream> ppeer;
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String message_type;
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Array message;
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int pending_in_queue;
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HashMap<NodePath, int> node_path_cache;
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int last_path_id;
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Map<String, int> res_path_cache;
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EditorProfiler *profiler;
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EditorNetworkProfiler *network_profiler;
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EditorNode *editor;
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bool breaked;
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bool live_debug;
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CameraOverride camera_override;
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void _performance_draw();
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void _performance_select();
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void _stack_dump_frame_selected();
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void _output_clear();
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void _scene_tree_folded(Object *obj);
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void _scene_tree_selected();
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void _scene_tree_rmb_selected(const Vector2 &p_position);
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void _file_selected(const String &p_file);
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void _scene_tree_request();
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void _parse_message(const String &p_msg, const Array &p_data);
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
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void _video_mem_request();
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int _get_node_path_cache(const NodePath &p_path);
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int _get_res_path_cache(const String &p_path);
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void _live_edit_set();
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void _live_edit_clear();
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void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
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void _error_activated();
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void _error_selected();
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void _expand_errors_list();
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void _collapse_errors_list();
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void _profiler_activate(bool p_enable);
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void _profiler_seeked();
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void _network_profiler_activate(bool p_enable);
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void _paused();
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void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj);
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void _clear_remote_objects();
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void _clear_errors_list();
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void _error_tree_item_rmb_selected(const Vector2 &p_pos);
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void _item_menu_id_pressed(int p_option);
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void _export_csv();
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void _clear_execution();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void start();
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void pause();
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void unpause();
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void stop();
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void debug_skip_breakpoints();
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void debug_copy();
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void debug_next();
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void debug_step();
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void debug_break();
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void debug_continue();
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String get_var_value(const String &p_var) const;
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void set_live_debugging(bool p_enable);
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static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
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void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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void live_debug_remove_node(const NodePath &p_at);
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void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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CameraOverride get_camera_override() const;
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void set_camera_override(CameraOverride p_override);
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void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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void update_live_edit_root();
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void set_hide_on_stop(bool p_hide);
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bool get_debug_with_external_editor() const;
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void set_debug_with_external_editor(bool p_enabled);
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Ref<Script> get_dump_stack_script() const;
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void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
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void reload_scripts();
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bool is_skip_breakpoints();
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virtual Size2 get_minimum_size() const;
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ScriptEditorDebugger(EditorNode *p_editor = NULL);
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~ScriptEditorDebugger();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_H
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