1226 lines
33 KiB
C++
1226 lines
33 KiB
C++
/*************************************************************************/
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/* nativescript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "nativescript.h"
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#include "gdnative/gdnative.h"
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#include "core/global_constants.h"
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#include "core/project_settings.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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#include <stdlib.h>
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#ifndef NO_THREADS
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#include "os/thread.h"
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#endif
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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#include "api_generator.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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//
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//
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// Script stuff
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//
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//
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void NativeScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
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ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
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ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
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}
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#define NSL NativeScriptLanguage::get_singleton()
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#ifdef TOOLS_ENABLED
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void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
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NativeScriptDesc *script_data = get_script_desc();
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ERR_FAIL_COND(!script_data);
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List<PropertyInfo> info;
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get_script_property_list(&info);
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Map<StringName, Variant> values;
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for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
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Variant value;
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get_property_default_value(E->get().name, value);
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values[E->get().name] = value;
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}
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p_placeholder->update(info, values);
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}
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void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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void NativeScript::set_class_name(String p_class_name) {
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class_name = p_class_name;
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}
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String NativeScript::get_class_name() const {
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return class_name;
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}
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void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
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if (!library.is_null()) {
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WARN_PRINT("library on NativeScript already set. Do nothing.");
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return;
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}
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library = p_library;
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lib_path = library->get_current_library_path();
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#ifndef NO_THREADS
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if (Thread::get_caller_id() != Thread::get_main_id()) {
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NSL->defer_init_library(p_library, this);
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} else
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#endif
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{
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NSL->init_library(p_library);
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NSL->register_script(this);
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}
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}
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Ref<GDNativeLibrary> NativeScript::get_library() const {
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return library;
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}
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bool NativeScript::can_instance() const {
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NativeScriptDesc *script_data = get_script_desc();
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#ifdef TOOLS_ENABLED
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return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
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#else
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return script_data;
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#endif
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}
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Ref<Script> NativeScript::get_base_script() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return Ref<Script>();
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Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
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ns->set_class_name(script_data->base);
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ns->set_library(get_library());
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return ns;
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}
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StringName NativeScript::get_instance_base_type() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return "";
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return script_data->base_native_type;
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}
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ScriptInstance *NativeScript::instance_create(Object *p_this) {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data) {
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return NULL;
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}
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#ifdef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
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// placeholder for nodes. For tools we want the rool thing.
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PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
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placeholders.insert(sins);
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if (script_data->create_func.create_func) {
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script_data->create_func.create_func(
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(godot_object *)p_this,
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script_data->create_func.method_data);
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}
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_update_placeholder(sins);
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return sins;
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}
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#endif
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NativeScriptInstance *nsi = memnew(NativeScriptInstance);
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nsi->owner = p_this;
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nsi->script = Ref<NativeScript>(this);
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#ifndef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled()) {
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nsi->userdata = NULL;
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} else {
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nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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}
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#else
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nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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#endif
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#ifndef NO_THREADS
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owners_lock->lock();
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#endif
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instance_owners.insert(p_this);
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#ifndef NO_THREADS
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owners_lock->unlock();
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#endif
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return nsi;
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}
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bool NativeScript::instance_has(const Object *p_this) const {
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return instance_owners.has((Object *)p_this);
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}
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bool NativeScript::has_source_code() const {
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return false;
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}
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String NativeScript::get_source_code() const {
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return "";
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}
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void NativeScript::set_source_code(const String &p_code) {
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}
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Error NativeScript::reload(bool p_keep_state) {
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return FAILED;
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}
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bool NativeScript::has_method(const StringName &p_method) const {
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NativeScriptDesc *script_data = get_script_desc();
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while (script_data) {
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if (script_data->methods.has(p_method))
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return true;
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script_data = script_data->base_data;
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}
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return false;
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}
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MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return MethodInfo();
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while (script_data) {
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Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
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if (M)
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return M->get().info;
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script_data = script_data->base_data;
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}
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return MethodInfo();
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}
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bool NativeScript::is_tool() const {
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NativeScriptDesc *script_data = get_script_desc();
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if (script_data)
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return script_data->is_tool;
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return false;
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}
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ScriptLanguage *NativeScript::get_language() const {
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return NativeScriptLanguage::get_singleton();
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}
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bool NativeScript::has_script_signal(const StringName &p_signal) const {
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NativeScriptDesc *script_data = get_script_desc();
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while (script_data) {
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if (script_data->signals_.has(p_signal))
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return true;
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script_data = script_data->base_data;
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}
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return false;
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}
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void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return;
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Set<MethodInfo> signals_;
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while (script_data) {
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for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
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signals_.insert(S->get().signal);
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}
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script_data = script_data->base_data;
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}
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for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
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r_signals->push_back(E->get());
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}
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}
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bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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NativeScriptDesc *script_data = get_script_desc();
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OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
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while (!P && script_data) {
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P = script_data->properties.find(p_property);
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script_data = script_data->base_data;
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}
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if (!P)
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return false;
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r_value = P.get().default_value;
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return true;
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}
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void NativeScript::update_exports() {
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}
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void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data)
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return;
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Set<MethodInfo> methods;
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while (script_data) {
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for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
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methods.insert(E->get().info);
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}
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script_data = script_data->base_data;
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}
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for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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NativeScriptDesc *script_data = get_script_desc();
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Set<StringName> existing_properties;
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while (script_data) {
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List<PropertyInfo>::Element *insert_position = p_list->front();
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bool insert_before = true;
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for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
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if (!existing_properties.has(E.key())) {
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insert_position = insert_before ? p_list->insert_before(insert_position, E.get().info) : p_list->insert_after(insert_position, E.get().info);
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insert_before = false;
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existing_properties.insert(E.key());
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}
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}
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script_data = script_data->base_data;
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}
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}
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Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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if (lib_path.empty() || class_name.empty() || library.is_null()) {
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r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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NativeScriptDesc *script_data = get_script_desc();
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if (!script_data) {
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r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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r_error.error = Variant::CallError::CALL_OK;
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REF ref;
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Object *owner = NULL;
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if (!(script_data->base_native_type == "")) {
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owner = ClassDB::instance(script_data->base_native_type);
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} else {
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owner = memnew(Reference);
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}
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Reference *r = Object::cast_to<Reference>(owner);
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if (r) {
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ref = REF(r);
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}
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NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
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owner->set_script_instance(instance);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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}
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return Variant();
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}
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if (ref.is_valid()) {
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return ref;
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} else {
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return owner;
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}
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}
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NativeScript::NativeScript() {
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library = Ref<GDNative>();
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lib_path = "";
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class_name = "";
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#ifndef NO_THREADS
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owners_lock = Mutex::create();
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#endif
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}
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NativeScript::~NativeScript() {
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NSL->unregister_script(this);
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#ifndef NO_THREADS
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memdelete(owners_lock);
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#endif
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}
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//
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//
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// ScriptInstance stuff
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//
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//
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#define GET_SCRIPT_DESC() script->get_script_desc()
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void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
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if (script_data->base_data) {
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_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
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if (E) {
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godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
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godot_variant_destroy(&res);
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}
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}
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bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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while (script_data) {
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OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
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if (P) {
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P.get().setter.set_func((godot_object *)owner,
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P.get().setter.method_data,
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userdata,
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(godot_variant *)&p_value);
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return true;
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
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if (E) {
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Variant name = p_name;
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const Variant *args[2] = { &name, &p_value };
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E->get().method.method((godot_object *)owner,
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E->get().method.method_data,
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userdata,
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2,
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(godot_variant **)args);
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return true;
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}
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script_data = script_data->base_data;
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}
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return false;
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}
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bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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while (script_data) {
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OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
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if (P) {
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godot_variant value;
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value = P.get().getter.get_func((godot_object *)owner,
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P.get().getter.method_data,
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userdata);
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r_ret = *(Variant *)&value;
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godot_variant_destroy(&value);
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return true;
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}
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
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if (E) {
|
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Variant name = p_name;
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const Variant *args[1] = { &name };
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godot_variant result;
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result = E->get().method.method((godot_object *)owner,
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E->get().method.method_data,
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userdata,
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1,
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(godot_variant **)args);
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r_ret = *(Variant *)&result;
|
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godot_variant_destroy(&result);
|
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if (r_ret.get_type() == Variant::NIL) {
|
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return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
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script_data = script_data->base_data;
|
|
}
|
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return false;
|
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}
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|
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void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
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script->get_script_property_list(p_properties);
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|
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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while (script_data) {
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Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
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if (E) {
|
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|
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godot_variant result;
|
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result = E->get().method.method((godot_object *)owner,
|
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E->get().method.method_data,
|
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userdata,
|
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0,
|
|
NULL);
|
|
Variant res = *(Variant *)&result;
|
|
godot_variant_destroy(&result);
|
|
|
|
if (res.get_type() != Variant::ARRAY) {
|
|
ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Array arr = res;
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
Dictionary d = arr[i];
|
|
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("type"));
|
|
|
|
PropertyInfo info;
|
|
|
|
info.type = Variant::Type(d["type"].operator int64_t());
|
|
ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
|
|
|
|
info.name = d["name"];
|
|
ERR_CONTINUE(info.name == "");
|
|
|
|
if (d.has("hint")) {
|
|
info.hint = PropertyHint(d["hint"].operator int64_t());
|
|
}
|
|
|
|
if (d.has("hint_string")) {
|
|
info.hint_string = d["hint_string"];
|
|
}
|
|
|
|
if (d.has("usage")) {
|
|
info.usage = d["usage"];
|
|
}
|
|
|
|
p_properties->push_back(info);
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
return;
|
|
}
|
|
|
|
Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
|
|
if (P) {
|
|
*r_is_valid = true;
|
|
return P.get().info.type;
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
script->get_method_list(p_list);
|
|
}
|
|
|
|
bool NativeScriptInstance::has_method(const StringName &p_method) const {
|
|
return script->has_method(p_method);
|
|
}
|
|
|
|
Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
godot_variant result;
|
|
result = E->get().method.method((godot_object *)owner,
|
|
E->get().method.method_data,
|
|
userdata,
|
|
p_argcount,
|
|
(godot_variant **)p_args);
|
|
Variant res = *(Variant *)&result;
|
|
godot_variant_destroy(&result);
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
return res;
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void NativeScriptInstance::notification(int p_notification) {
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
call_multilevel("_notification", args, 1);
|
|
}
|
|
|
|
void NativeScriptInstance::refcount_incremented() {
|
|
Variant::CallError err;
|
|
call("_refcount_incremented", NULL, 0, err);
|
|
if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
|
|
}
|
|
}
|
|
|
|
bool NativeScriptInstance::refcount_decremented() {
|
|
Variant::CallError err;
|
|
Variant ret = call("_refcount_decremented", NULL, 0, err);
|
|
if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
|
|
return true; // assume we can destroy the object
|
|
}
|
|
if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
|
|
// the method does not exist, default is true
|
|
return true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Ref<Script> NativeScriptInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
switch (E->get().rpc_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
|
|
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
|
|
if (E) {
|
|
switch (E.get().rset_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
script_data = script_data->base_data;
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
ScriptLanguage *NativeScriptInstance::get_language() {
|
|
return NativeScriptLanguage::get_singleton();
|
|
}
|
|
|
|
void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
while (script_data) {
|
|
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
|
|
if (E) {
|
|
godot_variant res = E->get().method.method((godot_object *)owner,
|
|
E->get().method.method_data,
|
|
userdata,
|
|
p_argcount,
|
|
(godot_variant **)p_args);
|
|
godot_variant_destroy(&res);
|
|
}
|
|
script_data = script_data->base_data;
|
|
}
|
|
}
|
|
|
|
void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
if (script_data) {
|
|
_ml_call_reversed(script_data, p_method, p_args, p_argcount);
|
|
}
|
|
}
|
|
|
|
NativeScriptInstance::~NativeScriptInstance() {
|
|
|
|
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
|
|
|
if (!script_data)
|
|
return;
|
|
|
|
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
|
|
|
|
if (owner) {
|
|
|
|
#ifndef NO_THREADS
|
|
script->owners_lock->lock();
|
|
#endif
|
|
|
|
script->instance_owners.erase(owner);
|
|
|
|
#ifndef NO_THREADS
|
|
script->owners_lock->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
// ScriptingLanguage stuff
|
|
//
|
|
//
|
|
|
|
NativeScriptLanguage *NativeScriptLanguage::singleton;
|
|
|
|
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
|
|
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
|
|
|
|
if (p_reload && !library_gdnatives[L->key()]->get_library()->is_reloadable()) {
|
|
continue;
|
|
}
|
|
|
|
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
|
|
|
|
// free property stuff first
|
|
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
|
|
if (P.get().getter.free_func)
|
|
P.get().getter.free_func(P.get().getter.method_data);
|
|
|
|
if (P.get().setter.free_func)
|
|
P.get().setter.free_func(P.get().setter.method_data);
|
|
}
|
|
|
|
// free method stuff
|
|
for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
|
|
if (M->get().method.free_func)
|
|
M->get().method.free_func(M->get().method.method_data);
|
|
}
|
|
|
|
// free constructor/destructor
|
|
if (C->get().create_func.free_func)
|
|
C->get().create_func.free_func(C->get().create_func.method_data);
|
|
|
|
if (C->get().destroy_func.free_func)
|
|
C->get().destroy_func.free_func(C->get().destroy_func.method_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
NativeScriptLanguage::NativeScriptLanguage() {
|
|
NativeScriptLanguage::singleton = this;
|
|
#ifndef NO_THREADS
|
|
mutex = Mutex::create();
|
|
#endif
|
|
}
|
|
|
|
NativeScriptLanguage::~NativeScriptLanguage() {
|
|
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
L->get()->terminate();
|
|
NSL->library_classes.clear();
|
|
NSL->library_gdnatives.clear();
|
|
NSL->library_script_users.clear();
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
memdelete(mutex);
|
|
#endif
|
|
}
|
|
|
|
String NativeScriptLanguage::get_name() const {
|
|
return "NativeScript";
|
|
}
|
|
|
|
void _add_reload_node() {
|
|
#ifdef TOOLS_ENABLED
|
|
NativeReloadNode *rn = memnew(NativeReloadNode);
|
|
EditorNode::get_singleton()->add_child(rn);
|
|
#endif
|
|
}
|
|
|
|
void NativeScriptLanguage::init() {
|
|
|
|
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
|
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
|
|
List<String>::Element *E = args.find("--gdnative-generate-json-api");
|
|
|
|
if (E && E->next()) {
|
|
if (generate_c_api(E->next()->get()) != OK) {
|
|
ERR_PRINT("Failed to generate C API\n");
|
|
}
|
|
exit(0);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode::add_init_callback(&_add_reload_node);
|
|
#endif
|
|
}
|
|
String NativeScriptLanguage::get_type() const {
|
|
return "NativeScript";
|
|
}
|
|
String NativeScriptLanguage::get_extension() const {
|
|
return "gdns";
|
|
}
|
|
Error NativeScriptLanguage::execute_file(const String &p_path) {
|
|
return OK; // Qué?
|
|
}
|
|
void NativeScriptLanguage::finish() {
|
|
_unload_stuff();
|
|
}
|
|
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|
}
|
|
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
|
|
}
|
|
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
|
}
|
|
|
|
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
|
NativeScript *s = memnew(NativeScript);
|
|
s->set_class_name(p_class_name);
|
|
return Ref<NativeScript>(s);
|
|
}
|
|
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
|
return false;
|
|
}
|
|
|
|
Script *NativeScriptLanguage::create_script() const {
|
|
NativeScript *script = memnew(NativeScript);
|
|
return script;
|
|
}
|
|
bool NativeScriptLanguage::has_named_classes() const {
|
|
return true;
|
|
}
|
|
bool NativeScriptLanguage::supports_builtin_mode() const {
|
|
return true;
|
|
}
|
|
int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
|
|
return -1;
|
|
}
|
|
String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
|
|
return "";
|
|
}
|
|
void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
|
|
}
|
|
void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
}
|
|
|
|
// Debugging stuff here. Not used for now.
|
|
String NativeScriptLanguage::debug_get_error() const {
|
|
return "";
|
|
}
|
|
int NativeScriptLanguage::debug_get_stack_level_count() const {
|
|
return -1;
|
|
}
|
|
int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
|
|
return -1;
|
|
}
|
|
String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
|
|
return "";
|
|
}
|
|
String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
|
|
return "";
|
|
}
|
|
void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
|
}
|
|
String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
|
|
return "";
|
|
}
|
|
// Debugging stuff end.
|
|
|
|
void NativeScriptLanguage::reload_all_scripts() {
|
|
}
|
|
|
|
void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
}
|
|
void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
|
|
void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
|
|
}
|
|
|
|
void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
|
|
}
|
|
|
|
void NativeScriptLanguage::profiling_start() {
|
|
}
|
|
|
|
void NativeScriptLanguage::profiling_stop() {
|
|
}
|
|
|
|
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
|
|
MutexLock lock(mutex);
|
|
libs_to_init.insert(lib);
|
|
scripts_to_register.insert(script);
|
|
has_objects_to_register = true;
|
|
}
|
|
#endif
|
|
|
|
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
// See if this library was "registered" already.
|
|
const String &lib_path = lib->get_current_library_path();
|
|
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
|
|
ERR_FAIL_COND(lib_path.length() == 0);
|
|
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
|
|
|
|
if (!E) {
|
|
Ref<GDNative> gdn;
|
|
gdn.instance();
|
|
gdn->set_library(lib);
|
|
|
|
// TODO check the return value?
|
|
gdn->initialize();
|
|
|
|
library_gdnatives.insert(lib_path, gdn);
|
|
|
|
library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
|
|
|
|
if (!library_script_users.has(lib_path))
|
|
library_script_users.insert(lib_path, Set<NativeScript *>());
|
|
|
|
void *proc_ptr;
|
|
|
|
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
|
|
|
|
if (err != OK) {
|
|
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
|
|
} else {
|
|
((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
|
|
}
|
|
} else {
|
|
// already initialized. Nice.
|
|
}
|
|
}
|
|
|
|
void NativeScriptLanguage::register_script(NativeScript *script) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
library_script_users[script->lib_path].insert(script);
|
|
}
|
|
|
|
void NativeScriptLanguage::unregister_script(NativeScript *script) {
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(mutex);
|
|
#endif
|
|
Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
|
|
if (S) {
|
|
S->get().erase(script);
|
|
if (S->get().size() == 0) {
|
|
library_script_users.erase(S);
|
|
}
|
|
}
|
|
#ifndef NO_THREADS
|
|
scripts_to_register.erase(script);
|
|
#endif
|
|
}
|
|
|
|
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
|
|
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
|
|
for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
|
|
if (L->get()->is_initialized()) {
|
|
|
|
void *proc_ptr;
|
|
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
|
|
|
|
if (!err) {
|
|
((void (*)())proc_ptr)();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NativeScriptLanguage::frame() {
|
|
#ifndef NO_THREADS
|
|
if (has_objects_to_register) {
|
|
MutexLock lock(mutex);
|
|
for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
|
|
init_library(L->get());
|
|
}
|
|
libs_to_init.clear();
|
|
for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
|
|
register_script(S->get());
|
|
}
|
|
scripts_to_register.clear();
|
|
has_objects_to_register = false;
|
|
}
|
|
#endif
|
|
call_libraries_cb(_frame_call_name);
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
|
|
void NativeScriptLanguage::thread_enter() {
|
|
call_libraries_cb(_thread_enter_call_name);
|
|
}
|
|
|
|
void NativeScriptLanguage::thread_exit() {
|
|
call_libraries_cb(_thread_exit_call_name);
|
|
}
|
|
|
|
#endif // NO_THREADS
|
|
|
|
void NativeReloadNode::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
|
|
}
|
|
|
|
void NativeReloadNode::_notification(int p_what) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
switch (p_what) {
|
|
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
if (unloaded)
|
|
break;
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(NSL->mutex);
|
|
#endif
|
|
NSL->_unload_stuff(true);
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
Ref<GDNative> gdn = L->get();
|
|
|
|
if (!gdn->get_library()->is_reloadable()) {
|
|
continue;
|
|
}
|
|
|
|
gdn->terminate();
|
|
NSL->library_classes.erase(L->key());
|
|
}
|
|
|
|
unloaded = true;
|
|
|
|
} break;
|
|
|
|
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
|
|
|
|
if (!unloaded)
|
|
break;
|
|
#ifndef NO_THREADS
|
|
MutexLock lock(NSL->mutex);
|
|
#endif
|
|
Set<StringName> libs_to_remove;
|
|
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
|
|
|
Ref<GDNative> gdn = L->get();
|
|
|
|
if (!gdn->get_library()->is_reloadable()) {
|
|
continue;
|
|
}
|
|
|
|
if (!gdn->initialize()) {
|
|
libs_to_remove.insert(L->key());
|
|
continue;
|
|
}
|
|
|
|
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
|
|
|
|
// here the library registers all the classes and stuff.
|
|
|
|
void *proc_ptr;
|
|
Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
|
|
if (err != OK) {
|
|
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
|
|
} else {
|
|
((void (*)(void *))proc_ptr)((void *)&L->key());
|
|
}
|
|
|
|
for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
|
|
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
|
|
NativeScript *script = S->get();
|
|
|
|
if (script->placeholders.size() == 0)
|
|
continue;
|
|
|
|
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
|
|
script->_update_placeholder(P->get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unloaded = false;
|
|
|
|
for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
|
|
NSL->library_gdnatives.erase(R->get());
|
|
}
|
|
|
|
} break;
|
|
default: {
|
|
};
|
|
}
|
|
#endif
|
|
}
|
|
|
|
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
ResourceFormatLoaderText rsflt;
|
|
return rsflt.load(p_path, p_original_path, r_error);
|
|
}
|
|
|
|
void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
|
|
bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
|
|
return (p_type == "Script" || p_type == "NativeScript");
|
|
}
|
|
|
|
String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
|
|
String el = p_path.get_extension().to_lower();
|
|
if (el == "gdns")
|
|
return "NativeScript";
|
|
return "";
|
|
}
|
|
|
|
Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
ResourceFormatSaverText rfst;
|
|
return rfst.save(p_path, p_resource, p_flags);
|
|
}
|
|
|
|
bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
|
|
return Object::cast_to<NativeScript>(*p_resource) != NULL;
|
|
}
|
|
|
|
void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
if (Object::cast_to<NativeScript>(*p_resource)) {
|
|
p_extensions->push_back("gdns");
|
|
}
|
|
}
|