d9a291f641
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
20 lines
545 B
Text
20 lines
545 B
Text
Import('env')
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Import('env_modules')
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# Thirdparty source files
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if (env["libogg"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/libogg/"
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thirdparty_libogg_sources = [
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"bitwise.c",
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"framing.c",
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]
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thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources]
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env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources)
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env_modules.Append(CPPPATH = [thirdparty_dir])
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# Godot source files
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env_modules.add_source_files(env.modules_sources, "*.cpp")
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Export('env_modules')
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Export('env')
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