virtualx-engine/editor/import/resource_importer_scene.cpp
Juan Linietsky 423ca9bcaf Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00

1211 lines
39 KiB
C++

/*************************************************************************/
/* resource_importer_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_scene.h"
#include "editor/editor_node.h"
#include "io/resource_saver.h"
#include "scene/resources/packed_scene.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/portal.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene")));
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance())
return get_script_instance()->call("post_import", p_scene);
return p_scene;
}
EditorScenePostImport::EditorScenePostImport() {
}
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
String ResourceImporterScene::get_visible_name() const {
return "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return "scn";
}
String ResourceImporterScene::get_resource_type() const {
return "PackedScene";
}
bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"]))
return false;
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
return false;
if (p_option.begins_with("animation/clip_")) {
int max_clip = p_options["animation/clips/amount"];
int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
if (clip >= max_clip)
return false;
}
}
if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
return false;
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return PRESET_MAX;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
switch (p_idx) {
case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene");
case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations");
case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials");
case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects");
case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials");
case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations");
case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations");
case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations");
case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes");
case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials");
}
return "";
}
static bool _teststr(const String &p_what, const String &p_str) {
if (p_what.findn("$" + p_str) != -1) //blender and other stuff
return true;
if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
if (p_what.findn("$" + p_str) != -1) //blender and other stuff
return p_what.replace("$" + p_str, "");
if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return p_what.substr(0, p_what.length() - (p_str.length() + 1));
if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return p_what.substr(0, p_what.length() - (p_str.length() + 1));
return p_what;
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) {
// children first..
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _fix_node(p_node->get_child(i), p_root, collision_map);
if (!r) {
print_line("was erased..");
i--; //was erased
}
}
String name = p_node->get_name();
bool isroot = p_node == p_root;
if (!isroot && _teststr(name, "noimp")) {
memdelete(p_node);
return NULL;
}
if (Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> mat = m->surface_get_material(i);
if (!mat.is_valid())
continue;
if (_teststr(mat->get_name(), "alpha")) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
//remove animations referencing non-importable nodes
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
for (int j = 0; j < path.get_name_count(); j++) {
String node = path.get_name(j);
if (_teststr(node, "noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
}
}
if (_teststr(name, "colonly")) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Node *col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name(_fixstr(name, "colonly"));
Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
StaticBody *sb = Object::cast_to<StaticBody>(col);
CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
colshape->set_name("shape");
colshape->set_owner(p_node->get_owner());
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
print_line(empty_draw_type);
StaticBody *sb = memnew(StaticBody);
sb->set_name(_fixstr(name, "colonly"));
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
CollisionShape *colshape = memnew(CollisionShape);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape);
boxShape->set_extents(Vector3(1, 1, 1));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape *rayShape = memnew(RayShape);
rayShape->set_length(1);
colshape->set_shape(rayShape);
colshape->set_name("RayShape");
Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
PlaneShape *planeShape = memnew(PlaneShape);
colshape->set_shape(planeShape);
colshape->set_name("PlaneShape");
} else {
SphereShape *sphereShape = memnew(SphereShape);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
colshape->set_name("SphereShape");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
// get mesh instance and bounding box
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Rect3 aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody *rigid_body = memnew(RigidBody);
Node *col = rigid_body;
ERR_FAIL_COND_V(!col, NULL);
// remove node name postfix
col->set_name(_fixstr(name, "rigid"));
// get mesh instance xform matrix to the rigid body collision node
Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
// save original node by duplicating it into a new instance and correcting the name
Node *mesh = p_node->duplicate();
mesh->set_name(_fixstr(name, "rigid"));
// reset the xform matrix of the duplicated node so it can inherit parent node xform
Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis()));
// reparent the new mesh node to the rigid body collision node
p_node->add_child(mesh);
mesh->set_owner(p_node->get_owner());
// replace the original node with the rigid body collision node
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
// create an alias for the rigid body collision node
RigidBody *rb = Object::cast_to<RigidBody>(col);
// create a new Box collision shape and set the right extents
Ref<BoxShape> shape = memnew(BoxShape);
shape->set_extents(aabb.get_size() * 0.5);
CollisionShape *colshape = memnew(CollisionShape);
colshape->set_name("shape");
colshape->set_shape(shape);
// reparent the new collision shape to the rigid body collision node
rb->add_child(colshape);
colshape->set_owner(p_node->get_owner());
} else if (_teststr(name, "col") && Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
mi->set_name(_fixstr(name, "col"));
Node *col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name("col");
p_node->add_child(col);
StaticBody *sb = Object::cast_to<StaticBody>(col);
CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
colshape->set_name("shape");
col->add_child(colshape);
colshape->set_owner(p_node->get_owner());
sb->set_owner(p_node->get_owner());
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
nmesh->create_from_mesh(mesh);
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
} else if (_teststr(name, "vehicle")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleBody *bv = memnew(VehicleBody);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
} else if (_teststr(name, "wheel")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleWheel *bv = memnew(VehicleWheel);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
#if 0
} else if (_teststr(name, "room") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
BSP_Tree bsptree(faces);
Ref<RoomBounds> area = memnew(RoomBounds);
//area->set_bounds(faces);
//area->set_geometry_hint(faces);
Room *room = memnew(Room);
room->set_name(_fixstr(name, "room"));
room->set_transform(mi->get_transform());
room->set_room(area);
p_node->replace_by(room);
memdelete(p_node);
p_node = room;
} else if (_teststr(name, "room")) {
if (isroot)
return p_node;
Spatial *dummy = Object::cast_to<Spatial>(p_node);
ERR_FAIL_COND_V(!dummy, NULL);
Room *room = memnew(Room);
room->set_name(_fixstr(name, "room"));
room->set_transform(dummy->get_transform());
p_node->replace_by(room);
memdelete(p_node);
p_node = room;
//room->compute_room_from_subtree();
} else if (_teststr(name, "portal") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
ERR_FAIL_COND_V(faces.size() == 0, NULL);
//step 1 compute the plane
Set<Vector3> points;
Plane plane;
Vector3 center;
for (int i = 0; i < faces.size(); i++) {
Face3 f = faces.get(i);
Plane p = f.get_plane();
plane.normal += p.normal;
plane.d += p.d;
for (int i = 0; i < 3; i++) {
Vector3 v = f.vertex[i].snapped(Vector3(0.01, 0.01, 0.01));
if (!points.has(v)) {
points.insert(v);
center += v;
}
}
}
plane.normal.normalize();
plane.d /= faces.size();
center /= points.size();
//step 2, create points
Transform t;
t.basis.from_z(plane.normal);
t.basis.transpose();
t.origin = center;
Vector<Point2> portal_points;
for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
Vector3 local = t.xform_inv(E->get());
portal_points.push_back(Point2(local.x, local.y));
}
// step 3 bubbly sort points
int swaps = 0;
do {
swaps = 0;
for (int i = 0; i < portal_points.size() - 1; i++) {
float a = portal_points[i].angle();
float b = portal_points[i + 1].angle();
if (a > b) {
SWAP(portal_points[i], portal_points[i + 1]);
swaps++;
}
}
} while (swaps);
Portal *portal = memnew(Portal);
portal->set_shape(portal_points);
portal->set_transform(mi->get_transform() * t);
p_node->replace_by(portal);
memdelete(p_node);
p_node = portal;
#endif
} else if (Object::cast_to<MeshInstance>(p_node)) {
//last attempt, maybe collision insde the mesh data
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
if (_teststr(mesh->get_name(), "col")) {
mesh->set_name(_fixstr(mesh->get_name(), "col"));
Ref<Shape> shape;
if (collision_map.has(mesh)) {
shape = collision_map[mesh];
} else {
shape = mesh->create_trimesh_shape();
if (!shape.is_null())
collision_map[mesh] = shape;
}
}
}
}
return p_node;
}
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
if (!anim->has_animation("default"))
return;
Ref<Animation> default_anim = anim->get_animation("default");
for (int i = 0; i < p_clips.size(); i += 4) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
if (from >= to)
continue;
Ref<Animation> new_anim = memnew(Animation);
for (int j = 0; j < default_anim->get_track_count(); j++) {
List<float> keys;
int kc = default_anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
float kt = default_anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
}
}
}
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
}
}
if (dtrack != -1 && kt >= to) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
}
}
if (dtrack == -1 && p_bake_all) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
}
}
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
}
anim->remove_animation("default"); //remove default (no longer needed)
}
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
Ref<Animation> a = anim;
ERR_FAIL_COND(!a.is_valid());
print_line("From Anim " + anim->get_name() + ":");
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
if (!keep.has(path)) {
print_line("Remove: " + path);
a->remove_track(j);
j--;
}
}
}
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
Vector<String> strings = p_text.split("\n");
for (int i = 0; i < strings.size(); i++) {
strings[i] = strings[i].strip_edges();
}
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
bool valid_for_this = false;
bool valid = false;
Set<String> keep;
Set<String> keep_local;
for (int i = 0; i < strings.size(); i++) {
if (strings[i].begins_with("@")) {
valid_for_this = false;
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
keep_local.clear();
Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
for (int j = 0; j < filters.size(); j++) {
String fname = filters[j].strip_edges();
if (fname == "")
continue;
int fc = fname[0];
bool plus;
if (fc == '+')
plus = true;
else if (fc == '-')
plus = false;
else
continue;
String filter = fname.substr(1, fname.length()).strip_edges();
if (!name.matchn(filter))
continue;
valid_for_this = plus;
}
if (valid_for_this)
valid = true;
} else if (valid_for_this) {
Ref<Animation> a = anim->get_animation(name);
if (!a.is_valid())
continue;
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
String tname = strings[i];
if (tname == "")
continue;
int fc = tname[0];
bool plus;
if (fc == '+')
plus = true;
else if (fc == '-')
plus = false;
else
continue;
String filter = tname.substr(1, tname.length()).strip_edges();
if (!path.matchn(filter))
continue;
if (plus)
keep_local.insert(path);
else if (!keep.has(path)) {
keep_local.erase(path);
}
}
}
}
if (valid) {
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
_filter_anim_tracks(anim->get_animation(name), keep);
} else {
}
}
}
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
Ref<Animation> a = anim->get_animation(E->get());
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
}
}
static String _make_extname(const String &p_str) {
String ext_name = p_str.replace(".", "_");
ext_name = ext_name.replace(":", "_");
ext_name = ext_name.replace("\"", "_");
ext_name = ext_name.replace("<", "_");
ext_name = ext_name.replace(">", "_");
ext_name = ext_name.replace("/", "_");
ext_name = ext_name.replace("|", "_");
ext_name = ext_name.replace("\\", "_");
ext_name = ext_name.replace("?", "_");
ext_name = ext_name.replace("*", "_");
return ext_name;
}
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
print_line("node: " + String(p_node->get_name()));
if (p_make_animations) {
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
if (!p_animations.has(anim)) {
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
}
}
}
p_node->get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (E->get().type == Variant::OBJECT) {
Ref<Material> mat = p_node->get(E->get().name);
if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
if (!p_materials.has(mat)) {
String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
Ref<Material> existing = ResourceLoader::load(ext_name);
p_materials[mat] = existing;
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = mat;
}
}
if (p_materials[mat] != mat) {
p_node->set(E->get().name, p_materials[mat]);
}
} else {
Ref<ArrayMesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
bool mesh_just_added = false;
if (p_make_meshes) {
if (!p_meshes.has(mesh)) {
//meshes are always overwritten, keeping them is not practical
String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh] = mesh;
mesh_just_added = true;
}
}
if (p_make_materials) {
if (mesh_just_added || !p_meshes.has(mesh)) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
mat = mesh->surface_get_material(i);
if (!mat.is_valid() || mat->get_name() == "")
continue;
if (!p_materials.has(mat)) {
String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
;
if (FileAccess::exists(ext_name)) {
//if exists, use it
Ref<Material> existing = ResourceLoader::load(ext_name);
p_materials[mat] = existing;
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = mat;
}
}
if (p_materials[mat] != mat) {
mesh->surface_set_material(i, p_materials[mat]);
}
}
if (!p_make_meshes) {
p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
}
}
}
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
}
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
String script_ext_hint;
for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
if (script_ext_hint != "")
script_ext_hint += ",";
script_ext_hint += "*." + E->get();
}
bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
bool animations_out = p_preset == PRESET_SEPERATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS;
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
}
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
String src_path = p_source_file;
Ref<EditorSceneImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene.."), 0);
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid())
break;
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
float fps = p_options["animation/fps"];
int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
if (bool(p_options["animation/import"]))
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
if (bool(p_options["meshes/ensure_tangents"]))
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
if (int(p_options["materials/location"]) == 0)
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
String root_type = p_options["nodes/root_type"];
if (scene->get_class() != root_type) {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
if (base_node) {
scene->replace_by(base_node);
memdelete(scene);
scene = base_node;
}
}
scene->set_name(p_options["nodes/root_name"]);
err = OK;
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
bool use_optimizer = p_options["animation/optimizer/enabled"];
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
scene = _fix_node(scene, scene, collision_map);
if (use_optimizer) {
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
}
Array animation_clips;
{
int clip_count = p_options["animation/clips/amount"];
for (int i = 0; i < clip_count; i++) {
String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
animation_clips.push_back(name);
animation_clips.push_back(from_frame / fps);
animation_clips.push_back(end_frame / fps);
animation_clips.push_back(loop);
}
}
if (animation_clips.size()) {
_create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
}
if (animation_filter != "") {
_filter_tracks(scene, animation_filter);
}
bool external_animations = int(p_options["animation/storage"]) == 1;
bool external_materials = p_options["materials/storage"];
bool external_meshes = p_options["meshes/storage"];
bool external_scenes = int(p_options["nodes/storage"]) == 1;
String base_path = p_source_file.get_base_dir();
if (external_animations || external_materials || external_meshes || external_scenes) {
if (bool(p_options["external_files/store_in_subdir"])) {
String subdir_name = p_source_file.get_file().get_basename();
DirAccess *da = DirAccess::open(base_path);
print_line("at path " + da->get_current_dir() + " making " + subdir_name);
Error err = da->make_dir(subdir_name);
memdelete(da);
ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err);
base_path = base_path.plus_file(subdir_name);
}
}
if (external_animations || external_materials || external_meshes) {
Map<Ref<Animation>, Ref<Animation> > anim_map;
Map<Ref<Material>, Ref<Material> > mat_map;
Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
_make_external_resources(scene, base_path, external_animations, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
}
progress.step(TTR("Running Custom Script.."), 2);
String post_import_script_path = p_options["nodes/custom_script"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script->set_script(scr.get_ref_ptr());
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path);
return err;
}
}
progress.step(TTR("Saving.."), 104);
if (external_scenes) {
//save sub-scenes as instances!
for (int i = 0; i < scene->get_child_count(); i++) {
Node *child = scene->get_child(i);
if (child->get_owner() != scene)
continue; //not a real child probably created by scene type (ig, a scrollbar)
_replace_owner(child, scene, child);
String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
if (cn == String()) {
cn = "ChildNode" + itos(i);
}
String path = base_path.plus_file(cn + ".scn");
child->set_filename(path);
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(child);
err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V(err != OK, err);
}
}
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_line("SAVING TO: " + p_save_path + ".scn");
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V(err != OK, err);
memdelete(scene);
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
//EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
ResourceImporterScene *ResourceImporterScene::singleton = NULL;
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}