Virtualx Game Engine. Forked from Godot 3.6
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Hein-Pieter van Braam 4240e3d668 Optimizations for trivial types
Relying on various compiler primitives we can reduce the work done
in our memory allocators and CowData. For types with trivial ctors or
dtors we can skip looping over all elements when creating, resizing,
and destroying lists of objects.

These primitives are supported by clang, msvc, and GCC. However, once
we've moved to C++11 we can rely on several std:: primitives that do
the same thing and are standardized.

In my testing the extra conditionals introduced here get removed from
the generated program entirely as the results for these primitives is
known at compile time.
2019-01-03 08:47:34 +01:00
core Optimizations for trivial types 2019-01-03 08:47:34 +01:00
doc Merge pull request #24506 from JFonS/expose_gizmos 2018-12-30 15:42:30 +01:00
drivers Fix negative size rectangle drawing 2019-01-02 14:47:28 +01:00
editor Improved script attachment/removal a bit 2019-01-02 16:56:11 +03:00
main Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
misc Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
modules Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene Merge pull request #24691 from BlackCatter/line2d-fix 2019-01-02 19:39:31 +01:00
servers Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
thirdparty Disable support for VIA Padlock 2019-01-01 19:24:21 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format
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COPYRIGHT.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
DONORS.md Update DONORS list 2018-12-07 10:25:18 +01:00
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methods.py
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SConstruct Fix possible error in "disable_advanced_gui" flag's description 2018-12-21 00:21:10 -02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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