virtualx-engine/scene/resources/physics_material.cpp
Ryan Roden-Corrent 6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00

70 lines
3.6 KiB
C++

/*************************************************************************/
/* physics_material.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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#include "physics_material.h"
void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
void PhysicsMaterial::set_friction(real_t p_val) {
friction = p_val;
emit_changed();
}
void PhysicsMaterial::set_rough(bool p_val) {
rough = p_val;
emit_changed();
}
void PhysicsMaterial::set_bounce(real_t p_val) {
bounce = p_val;
emit_changed();
}
void PhysicsMaterial::set_absorbent(bool p_val) {
absorbent = p_val;
emit_changed();
}