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shaders
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Merge pull request #42538 from clayjohn/GLES2-light-texture
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2020-10-03 23:33:57 +02:00 |
rasterizer_array_gles2.h
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_base_gles2.cpp
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Fix buffer orphaning on desktop
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2020-10-12 10:32:35 +01:00 |
rasterizer_canvas_base_gles2.h
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_gles2.cpp
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Use separate texture unit for light_texture
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2020-10-03 12:15:58 -07:00 |
rasterizer_canvas_gles2.h
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Merge pull request #41323 from lawnjelly/kessel_lightangles
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2020-09-28 18:45:43 +02:00 |
rasterizer_gles2.cpp
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_gles2.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
rasterizer_scene_gles2.cpp
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Fix glow on devices with only 8 texture slots
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2020-09-30 22:28:20 -07:00 |
rasterizer_scene_gles2.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles2.cpp
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Option for software skinning in MeshInstance
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2020-10-08 16:14:55 +02:00 |
rasterizer_storage_gles2.h
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Fix buffer orphaning on desktop
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2020-10-12 10:32:35 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Fix mod op (%) implementation in GLES2
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2020-10-02 11:43:19 +02:00 |
shader_compiler_gles2.h
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |