virtualx-engine/modules/gltf
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
..
doc_classes [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
gltf_document.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_light.cpp
gltf_light.h [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h
SCsub