virtualx-engine/modules/mono/mono_gd/gd_mono_method.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

87 lines
3.7 KiB
C++

/*************************************************************************/
/* gd_mono_method.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_METHOD_H
#define GD_MONO_METHOD_H
#include "gd_mono.h"
#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
class GDMonoMethod : public GDMonoClassMember {
StringName name;
int params_count;
ManagedType return_type;
Vector<ManagedType> param_types;
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
void _update_signature();
void _update_signature(MonoMethodSignature *p_method_sig);
friend class GDMonoClass;
MonoMethod *mono_method;
public:
virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; }
virtual StringName get_name() { return name; }
virtual bool is_static();
virtual Visibility get_visibility();
virtual bool has_attribute(GDMonoClass *p_attr_class);
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
virtual void fetch_attributes();
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
void *get_thunk();
MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc = NULL);
MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL);
MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
String get_full_name(bool p_signature = false) const;
String get_full_name_no_class() const;
String get_ret_type_full_name() const;
String get_signature_desc(bool p_namespaces = false) const;
GDMonoMethod(StringName p_name, MonoMethod *p_method);
~GDMonoMethod();
};
#endif // GD_MONO_METHOD_H