12474fd87a
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
67 lines
1.9 KiB
XML
67 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneReplicationConfig" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_property">
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<return type="void" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="1" name="index" type="int" default="-1" />
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<description>
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</description>
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</method>
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<method name="get_properties" qualifiers="const">
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<return type="NodePath[]" />
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<description>
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</description>
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</method>
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<method name="has_property" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="property_get_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="property_get_spawn">
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<return type="bool" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="property_get_sync">
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<return type="bool" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="property_set_spawn">
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<return type="void" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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</description>
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</method>
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<method name="property_set_sync">
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<return type="void" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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</description>
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</method>
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<method name="remove_property">
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<return type="void" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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