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default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
rasterizer.h
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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2017-12-04 15:56:17 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Added overloads of vector parameters for shader Trig functions.
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2017-11-27 01:18:45 +02:00 |
shader_language.h
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Style: Apply clang-format to @reduz's changes
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2017-09-13 09:13:34 +02:00 |
shader_types.cpp
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Revert "Rename Schlick GGX to GGX."
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2017-10-23 07:42:36 +02:00 |
shader_types.h
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removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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2017-08-29 10:15:49 -03:00 |
visual_server_canvas.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
visual_server_canvas.h
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Disabled filter clip by default and made it optional, fixes #12368, likely others too
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2017-11-10 09:22:25 -03:00 |
visual_server_global.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_global.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_raster.cpp
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Add ability to opt-out buffer swapping in VS::draw()
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2017-11-25 02:18:28 +01:00 |
visual_server_raster.h
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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2017-12-04 15:56:17 -03:00 |
visual_server_scene.cpp
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Attempt to see if this can solve the problem with #13338
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2017-12-06 16:41:19 -03:00 |
visual_server_scene.h
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Tweak the default camera node settings
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2017-11-25 23:48:30 +01:00 |
visual_server_viewport.cpp
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Removed add/remove interface bindings and added get_interfaces
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2017-11-13 22:08:43 +11:00 |
visual_server_viewport.h
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Fixed viewport transparent bg when clear mode is enabled.
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2017-10-21 02:06:10 -05:00 |
visual_server_wrap_mt.cpp
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Add ability to opt-out buffer swapping in VS::draw()
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2017-11-25 02:18:28 +01:00 |
visual_server_wrap_mt.h
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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2017-12-04 15:56:17 -03:00 |