virtualx-engine/servers/visual
2017-12-06 16:41:19 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
rasterizer.h -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Added overloads of vector parameters for shader Trig functions. 2017-11-27 01:18:45 +02:00
shader_language.h Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
shader_types.cpp Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
visual_server_canvas.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visual_server_global.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_global.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_raster.cpp Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
visual_server_raster.h -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00
visual_server_scene.cpp Attempt to see if this can solve the problem with #13338 2017-12-06 16:41:19 -03:00
visual_server_scene.h Tweak the default camera node settings 2017-11-25 23:48:30 +01:00
visual_server_viewport.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
visual_server_wrap_mt.h -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00