64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
/*************************************************************************/
|
|
/* multimesh_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef MULTIMESH_INSTANCE_H
|
|
#define MULTIMESH_INSTANCE_H
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
#include "scene/resources/multimesh.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class MultiMeshInstance : public GeometryInstance {
|
|
GDCLASS( MultiMeshInstance, GeometryInstance );
|
|
|
|
|
|
Ref<MultiMesh> multimesh;
|
|
protected:
|
|
|
|
|
|
static void _bind_methods();
|
|
// bind helpers
|
|
|
|
public:
|
|
|
|
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void set_multimesh(const Ref<MultiMesh>& p_multimesh);
|
|
Ref<MultiMesh> get_multimesh() const;
|
|
|
|
virtual AABB get_aabb() const;
|
|
|
|
MultiMeshInstance();
|
|
~MultiMeshInstance();
|
|
};
|
|
|
|
#endif // MULTIMESH_INSTANCE_H
|
|
|