92 lines
2 KiB
C++
92 lines
2 KiB
C++
#ifndef REFLECTIONPROBE_H
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#define REFLECTIONPROBE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/sky_box.h"
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#include "servers/visual_server.h"
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class ReflectionProbe : public VisualInstance {
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GDCLASS(ReflectionProbe,VisualInstance);
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public:
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enum UpdateMode {
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UPDATE_ONCE,
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UPDATE_ALWAYS,
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};
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private:
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RID probe;
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float intensity;
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float max_distance;
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Vector3 extents;
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Vector3 origin_offset;
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bool box_projection;
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bool enable_shadows;
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bool interior;
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Color interior_ambient;
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float interior_ambient_energy;
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float interior_ambient_probe_contribution;
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uint32_t cull_mask;
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UpdateMode update_mode;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo& property) const;
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public:
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void set_intensity(float p_intensity);
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float get_intensity() const;
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void set_interior_ambient(Color p_ambient);
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Color get_interior_ambient() const;
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void set_interior_ambient_energy(float p_energy);
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float get_interior_ambient_energy() const;
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void set_interior_ambient_probe_contribution(float p_contribution);
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float get_interior_ambient_probe_contribution() const;
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void set_max_distance(float p_distance);
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float get_max_distance() const;
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void set_extents(const Vector3& p_extents);
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Vector3 get_extents() const;
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void set_origin_offset(const Vector3& p_extents);
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Vector3 get_origin_offset() const;
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void set_as_interior(bool p_enable);
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bool is_set_as_interior() const;
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void set_enable_box_projection(bool p_enable);
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bool is_box_projection_enabled() const;
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void set_enable_shadows(bool p_enable);
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bool are_shadows_enabled() const;
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void set_cull_mask(uint32_t p_layers);
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uint32_t get_cull_mask() const;
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void set_update_mode(UpdateMode p_mode);
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UpdateMode get_update_mode() const;
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virtual AABB get_aabb() const;
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virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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ReflectionProbe();
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~ReflectionProbe();
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};
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VARIANT_ENUM_CAST( ReflectionProbe::UpdateMode );
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#endif // REFLECTIONPROBE_H
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