75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
#ifndef AUDIOPLAYER_H
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#define AUDIOPLAYER_H
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#include "scene/main/node.h"
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#include "servers/audio/audio_stream.h"
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class AudioPlayer : public Node {
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GDCLASS( AudioPlayer, Node )
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public:
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enum MixTarget {
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MIX_TARGET_STEREO,
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MIX_TARGET_SURROUND,
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MIX_TARGET_CENTER
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};
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private:
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Ref<AudioStreamPlayback> stream_playback;
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Ref<AudioStream> stream;
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Vector<AudioFrame> mix_buffer;
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volatile float setseek;
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volatile bool active;
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float mix_volume_db;
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float volume_db;
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bool autoplay;
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StringName bus;
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MixTarget mix_target;
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void _mix_audio();
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static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer*>(self)->_mix_audio(); }
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void _set_playing(bool p_enable);
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bool _is_active() const;
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void _bus_layout_changed();
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protected:
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void _validate_property(PropertyInfo& property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_stream(Ref<AudioStream> p_stream);
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Ref<AudioStream> get_stream() const;
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void set_volume_db(float p_volume);
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float get_volume_db() const;
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void play(float p_from_pos=0.0);
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void seek(float p_seconds);
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void stop();
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bool is_playing() const;
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float get_pos();
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void set_bus(const StringName& p_bus);
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StringName get_bus() const;
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void set_autoplay(bool p_enable);
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bool is_autoplay_enabled();
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void set_mix_target(MixTarget p_target);
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MixTarget get_mix_target() const;
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AudioPlayer();
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~AudioPlayer();
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};
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VARIANT_ENUM_CAST(AudioPlayer::MixTarget)
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#endif // AUDIOPLAYER_H
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