virtualx-engine/modules/gltf
2023-09-28 17:48:33 -05:00
..
doc_classes GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
editor Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
extensions Merge pull request #81851 from aaronfranke/gltf-single-root 2023-09-26 17:52:51 +02:00
structures [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Fix skeletons when generating multiple Godot scenes from one GLTF 2023-09-28 17:48:33 -05:00
gltf_document.h GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
gltf_state.cpp Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_state.h Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Merge pull request #76572 from acazuc/ktx_format_support 2023-08-19 13:00:35 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.