0e4c31ce57
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
594 lines
23 KiB
C++
594 lines
23 KiB
C++
/*************************************************************************/
|
|
/* navigation_region_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "navigation_region_3d.h"
|
|
|
|
#include "mesh_instance_3d.h"
|
|
#include "servers/navigation_server_3d.h"
|
|
|
|
void NavigationRegion3D::set_enabled(bool p_enabled) {
|
|
if (enabled == p_enabled) {
|
|
return;
|
|
}
|
|
enabled = p_enabled;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
if (!enabled) {
|
|
NavigationServer3D::get_singleton()->region_set_map(region, RID());
|
|
} else {
|
|
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (debug_instance.is_valid()) {
|
|
if (!is_enabled()) {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
|
|
}
|
|
}
|
|
} else {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
update_gizmos();
|
|
}
|
|
|
|
bool NavigationRegion3D::is_enabled() const {
|
|
return enabled;
|
|
}
|
|
|
|
void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
|
|
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
|
|
}
|
|
|
|
uint32_t NavigationRegion3D::get_navigation_layers() const {
|
|
return NavigationServer3D::get_singleton()->region_get_navigation_layers(region);
|
|
}
|
|
|
|
void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
|
|
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
|
|
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
|
|
uint32_t _navigation_layers = get_navigation_layers();
|
|
if (p_value) {
|
|
_navigation_layers |= 1 << (p_layer_number - 1);
|
|
} else {
|
|
_navigation_layers &= ~(1 << (p_layer_number - 1));
|
|
}
|
|
set_navigation_layers(_navigation_layers);
|
|
}
|
|
|
|
bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
|
|
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
|
|
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
|
|
return get_navigation_layers() & (1 << (p_layer_number - 1));
|
|
}
|
|
|
|
void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
|
|
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
|
|
enter_cost = MAX(p_enter_cost, 0.0);
|
|
NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
|
|
}
|
|
|
|
real_t NavigationRegion3D::get_enter_cost() const {
|
|
return enter_cost;
|
|
}
|
|
|
|
void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
|
|
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
|
|
travel_cost = MAX(p_travel_cost, 0.0);
|
|
NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
|
|
}
|
|
|
|
real_t NavigationRegion3D::get_travel_cost() const {
|
|
return travel_cost;
|
|
}
|
|
|
|
RID NavigationRegion3D::get_region_rid() const {
|
|
return region;
|
|
}
|
|
|
|
/////////////////////////////
|
|
|
|
void NavigationRegion3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
if (enabled) {
|
|
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
|
_update_debug_mesh();
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (is_inside_tree() && debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
NavigationServer3D::get_singleton()->region_set_map(region, RID());
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
|
|
if (p_navmesh == navmesh) {
|
|
return;
|
|
}
|
|
|
|
if (navmesh.is_valid()) {
|
|
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
|
}
|
|
|
|
navmesh = p_navmesh;
|
|
|
|
if (navmesh.is_valid()) {
|
|
navmesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
|
}
|
|
|
|
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
|
if (navmesh.is_valid()) {
|
|
_update_debug_mesh();
|
|
_update_debug_edge_connections_mesh();
|
|
} else {
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
emit_signal(SNAME("navigation_mesh_changed"));
|
|
|
|
update_gizmos();
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
|
|
return navmesh;
|
|
}
|
|
|
|
struct BakeThreadsArgs {
|
|
NavigationRegion3D *nav_region = nullptr;
|
|
};
|
|
|
|
void _bake_navigation_mesh(void *p_user_data) {
|
|
BakeThreadsArgs *args = static_cast<BakeThreadsArgs *>(p_user_data);
|
|
|
|
if (args->nav_region->get_navigation_mesh().is_valid()) {
|
|
Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
|
|
|
|
NavigationServer3D::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region);
|
|
args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh);
|
|
memdelete(args);
|
|
} else {
|
|
ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
|
|
args->nav_region->call_deferred(SNAME("_bake_finished"), Ref<NavigationMesh>());
|
|
memdelete(args);
|
|
}
|
|
}
|
|
|
|
void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
|
|
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
|
|
|
|
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
|
|
args->nav_region = this;
|
|
|
|
if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
|
|
WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
|
|
"\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
|
|
}
|
|
|
|
if (p_on_thread && OS::get_singleton()->can_use_threads()) {
|
|
bake_thread.start(_bake_navigation_mesh, args);
|
|
} else {
|
|
_bake_navigation_mesh(args);
|
|
}
|
|
}
|
|
|
|
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
|
|
set_navigation_mesh(p_nav_mesh);
|
|
bake_thread.wait_to_finish();
|
|
emit_signal(SNAME("bake_finished"));
|
|
}
|
|
|
|
TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
if (is_visible_in_tree() && is_inside_tree()) {
|
|
if (!navmesh.is_valid()) {
|
|
warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
|
|
}
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void NavigationRegion3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion3D::set_navigation_mesh);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
|
|
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
|
|
ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
|
|
|
|
ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
|
|
|
|
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
|
|
ADD_SIGNAL(MethodInfo("bake_finished"));
|
|
}
|
|
|
|
void NavigationRegion3D::_navigation_changed() {
|
|
update_gizmos();
|
|
update_configuration_warnings();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
_update_debug_edge_connections_mesh();
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationRegion3D::_navigation_map_changed(RID p_map) {
|
|
if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
|
|
_update_debug_edge_connections_mesh();
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
NavigationRegion3D::NavigationRegion3D() {
|
|
set_notify_transform(true);
|
|
region = NavigationServer3D::get_singleton()->region_create();
|
|
NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
|
|
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
|
|
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
|
|
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
NavigationRegion3D::~NavigationRegion3D() {
|
|
if (navmesh.is_valid()) {
|
|
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
|
}
|
|
NavigationServer3D::get_singleton()->free(region);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
|
|
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
|
|
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
|
|
if (debug_instance.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_instance);
|
|
}
|
|
if (debug_mesh.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
|
|
}
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_edge_connections_instance);
|
|
}
|
|
if (debug_edge_connections_mesh.is_valid()) {
|
|
RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationRegion3D::_update_debug_mesh() {
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
// don't update inside Editor as node 3d gizmo takes care of this
|
|
// as collisions and selections for Editor Viewport need to be updated
|
|
return;
|
|
}
|
|
|
|
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!navmesh.is_valid()) {
|
|
if (debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!debug_instance.is_valid()) {
|
|
debug_instance = RenderingServer::get_singleton()->instance_create();
|
|
}
|
|
|
|
if (!debug_mesh.is_valid()) {
|
|
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
}
|
|
|
|
debug_mesh->clear_surfaces();
|
|
|
|
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
|
|
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
|
|
|
|
Vector<Vector3> vertices = navmesh->get_vertices();
|
|
if (vertices.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
int polygon_count = navmesh->get_polygon_count();
|
|
if (polygon_count == 0) {
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> face_vertex_array;
|
|
face_vertex_array.resize(polygon_count * 3);
|
|
|
|
Vector<Color> face_color_array;
|
|
if (enabled_geometry_face_random_color) {
|
|
face_color_array.resize(polygon_count * 3);
|
|
}
|
|
|
|
Vector<Vector3> line_vertex_array;
|
|
if (enabled_edge_lines) {
|
|
line_vertex_array.resize(polygon_count * 6);
|
|
}
|
|
|
|
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
|
|
|
Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
|
|
Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
|
|
|
|
RandomPCG rand;
|
|
Color polygon_color = debug_navigation_geometry_face_color;
|
|
|
|
for (int i = 0; i < polygon_count; i++) {
|
|
if (enabled_geometry_face_random_color) {
|
|
// Generate the polygon color, slightly randomly modified from the settings one.
|
|
polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
|
|
polygon_color.a = debug_navigation_geometry_face_color.a;
|
|
}
|
|
|
|
Vector<int> polygon = navmesh->get_polygon(i);
|
|
|
|
face_vertex_array.push_back(vertices[polygon[0]]);
|
|
face_vertex_array.push_back(vertices[polygon[1]]);
|
|
face_vertex_array.push_back(vertices[polygon[2]]);
|
|
if (enabled_geometry_face_random_color) {
|
|
face_color_array.push_back(polygon_color);
|
|
face_color_array.push_back(polygon_color);
|
|
face_color_array.push_back(polygon_color);
|
|
}
|
|
|
|
if (enabled_edge_lines) {
|
|
line_vertex_array.push_back(vertices[polygon[0]]);
|
|
line_vertex_array.push_back(vertices[polygon[1]]);
|
|
line_vertex_array.push_back(vertices[polygon[1]]);
|
|
line_vertex_array.push_back(vertices[polygon[2]]);
|
|
line_vertex_array.push_back(vertices[polygon[2]]);
|
|
line_vertex_array.push_back(vertices[polygon[0]]);
|
|
}
|
|
}
|
|
|
|
Array face_mesh_array;
|
|
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
|
|
if (enabled_geometry_face_random_color) {
|
|
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
|
|
}
|
|
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
|
|
debug_mesh->surface_set_material(0, face_material);
|
|
|
|
if (enabled_edge_lines) {
|
|
Array line_mesh_array;
|
|
line_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
|
|
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
|
|
debug_mesh->surface_set_material(1, line_material);
|
|
}
|
|
|
|
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
|
|
}
|
|
if (!is_enabled()) {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
|
|
}
|
|
}
|
|
} else {
|
|
if (debug_mesh.is_valid()) {
|
|
if (debug_mesh->get_surface_count() > 0) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
|
|
}
|
|
if (debug_mesh->get_surface_count() > 1) {
|
|
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
|
|
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
if (!navmesh.is_valid()) {
|
|
if (debug_edge_connections_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!debug_edge_connections_instance.is_valid()) {
|
|
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
|
|
}
|
|
|
|
if (!debug_edge_connections_mesh.is_valid()) {
|
|
debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
}
|
|
|
|
debug_edge_connections_mesh->clear_surfaces();
|
|
|
|
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
|
|
float half_edge_connection_margin = edge_connection_margin * 0.5;
|
|
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
|
|
|
|
if (connections_count == 0) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> vertex_array;
|
|
|
|
for (int i = 0; i < connections_count; i++) {
|
|
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
|
|
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
|
|
|
|
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
|
|
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
|
|
|
|
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
|
|
Vector3 start_left_dir = -start_right_dir;
|
|
|
|
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
|
|
Vector3 end_left_dir = -end_right_dir;
|
|
|
|
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
|
|
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
|
|
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
|
|
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
|
|
|
|
vertex_array.push_back(right_end_pos);
|
|
vertex_array.push_back(left_start_pos);
|
|
vertex_array.push_back(right_start_pos);
|
|
|
|
vertex_array.push_back(left_end_pos);
|
|
vertex_array.push_back(right_end_pos);
|
|
vertex_array.push_back(right_start_pos);
|
|
}
|
|
|
|
if (vertex_array.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
|
|
|
|
Array mesh_array;
|
|
mesh_array.resize(Mesh::ARRAY_MAX);
|
|
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
|
|
|
|
debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
|
|
debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
|
|
|
|
RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
|
|
}
|
|
|
|
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
|
|
if (!enable_edge_connections) {
|
|
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|