Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
bin Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
core Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
doc Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
drivers Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
main Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
modules Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
platform 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
scene 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
servers Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
tools Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

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https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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