virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
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render_forward_clustered.cpp Fix SDFGI being used in unshaded debug draw 2024-04-30 11:28:29 +08:00
render_forward_clustered.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00