virtualx-engine/modules/mono/mono_gd/gd_mono_utils.cpp
Ignacio Etcheverry 9421da57ad C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00

718 lines
28 KiB
C++

/*************************************************************************/
/* gd_mono_utils.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_mono_utils.h"
#include <mono/metadata/exception.h>
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/reference.h"
#include "../csharp_script.h"
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
#include "gd_mono.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
namespace GDMonoUtils {
MonoCache mono_cache;
#define CACHE_AND_CHECK(m_var, m_val) \
{ \
m_var = m_val; \
if (!m_var) { \
ERR_EXPLAIN("Mono Cache: Member " #m_var " is null"); \
ERR_FAIL(); \
} \
}
#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
#define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.method_##m_class##_##m_method, m_val)
#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
void MonoCache::clear_members() {
class_MonoObject = NULL;
class_bool = NULL;
class_int8_t = NULL;
class_int16_t = NULL;
class_int32_t = NULL;
class_int64_t = NULL;
class_uint8_t = NULL;
class_uint16_t = NULL;
class_uint32_t = NULL;
class_uint64_t = NULL;
class_float = NULL;
class_double = NULL;
class_String = NULL;
class_IntPtr = NULL;
#ifdef DEBUG_ENABLED
class_System_Diagnostics_StackTrace = NULL;
methodthunk_System_Diagnostics_StackTrace_GetFrames = NULL;
method_System_Diagnostics_StackTrace_ctor_bool = NULL;
method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
#endif
class_KeyNotFoundException = NULL;
rawclass_Dictionary = NULL;
class_Vector2 = NULL;
class_Rect2 = NULL;
class_Transform2D = NULL;
class_Vector3 = NULL;
class_Basis = NULL;
class_Quat = NULL;
class_Transform = NULL;
class_AABB = NULL;
class_Color = NULL;
class_Plane = NULL;
class_NodePath = NULL;
class_RID = NULL;
class_GodotObject = NULL;
class_GodotReference = NULL;
class_Node = NULL;
class_Control = NULL;
class_Spatial = NULL;
class_WeakRef = NULL;
class_Array = NULL;
class_Dictionary = NULL;
class_MarshalUtils = NULL;
#ifdef DEBUG_ENABLED
class_DebuggingUtils = NULL;
methodthunk_DebuggingUtils_GetStackFrameInfo = NULL;
#endif
class_ExportAttribute = NULL;
field_ExportAttribute_hint = NULL;
field_ExportAttribute_hintString = NULL;
class_SignalAttribute = NULL;
class_ToolAttribute = NULL;
class_RemoteAttribute = NULL;
class_SyncAttribute = NULL;
class_MasterAttribute = NULL;
class_PuppetAttribute = NULL;
class_SlaveAttribute = NULL;
class_RemoteSyncAttribute = NULL;
class_MasterSyncAttribute = NULL;
class_PuppetSyncAttribute = NULL;
class_GodotMethodAttribute = NULL;
field_GodotMethodAttribute_methodName = NULL;
field_GodotObject_ptr = NULL;
field_NodePath_ptr = NULL;
field_Image_ptr = NULL;
field_RID_ptr = NULL;
methodthunk_GodotObject_Dispose = NULL;
methodthunk_Array_GetPtr = NULL;
methodthunk_Dictionary_GetPtr = NULL;
methodthunk_MarshalUtils_IsArrayGenericType = NULL;
methodthunk_MarshalUtils_IsDictionaryGenericType = NULL;
methodthunk_SignalAwaiter_SignalCallback = NULL;
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
task_scheduler_handle = Ref<MonoGCHandle>();
}
void MonoCache::cleanup() {
corlib_cache_updated = false;
godot_api_cache_updated = false;
}
#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
#define GODOT_API_NS_CLAS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
void update_corlib_cache() {
CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
#ifdef DEBUG_ENABLED
CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_thunk("GetFrames"));
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
#endif
CACHE_CLASS_AND_CHECK(KeyNotFoundException, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections.Generic", "KeyNotFoundException"));
mono_cache.corlib_cache_updated = true;
}
void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
#ifdef DEBUG_ENABLED
CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
#endif
// Attributes
CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
CACHE_METHOD_THUNK_AND_CHECK(GodotObject, Dispose, (GodotObject_Dispose)CACHED_CLASS(GodotObject)->get_method_thunk("Dispose", 0));
CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method_thunk("GetPtr", 0));
CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method_thunk("GetPtr", 0));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsArrayGenericType, (IsArrayGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsArrayGenericType", 1));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsDictionaryGenericType, (IsDictionaryGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsDictionaryGenericType", 1));
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("FailureCallback", 0));
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method_thunk("Activate", 0));
#ifdef DEBUG_ENABLED
CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method_thunk("GetStackFrameInfo", 4));
#endif
// TODO Move to CSharpLanguage::init() and do handle disposal
MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
GDMonoUtils::runtime_object_init(task_scheduler);
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
mono_cache.godot_api_cache_updated = true;
}
void clear_cache() {
mono_cache.cleanup();
mono_cache.clear_members();
}
MonoObject *unmanaged_get_managed(Object *unmanaged) {
if (!unmanaged)
return NULL;
if (unmanaged->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
if (cs_instance) {
return cs_instance->get_mono_object();
}
}
// If the owner does not have a CSharpInstance...
void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
ERR_FAIL_NULL_V(data, NULL);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
if (!script_binding.inited) {
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
if (!script_binding.inited) { // Other thread may have set it up
// Already had a binding that needs to be setup
CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
ERR_FAIL_COND_V(!script_binding.inited, NULL);
}
}
Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
ERR_FAIL_COND_V(gchandle.is_null(), NULL);
MonoObject *target = gchandle->get_target();
if (target)
return target;
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
// Create a new one
#ifdef DEBUG_ENABLED
CRASH_COND(script_binding.type_name == StringName());
CRASH_COND(script_binding.wrapper_class == NULL);
#endif
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
ERR_FAIL_NULL_V(mono_object, NULL);
gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
// Tie managed to unmanaged
Reference *ref = Object::cast_to<Reference>(unmanaged);
if (ref) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
ref->reference();
}
return mono_object;
}
void set_main_thread(MonoThread *p_thread) {
mono_thread_set_main(p_thread);
}
void attach_current_thread() {
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
ERR_FAIL_NULL(mono_thread);
}
void detach_current_thread() {
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
MonoThread *mono_thread = mono_thread_current();
ERR_FAIL_NULL(mono_thread);
mono_thread_detach(mono_thread);
}
MonoThread *get_current_thread() {
return mono_thread_current();
}
void runtime_object_init(MonoObject *p_this_obj) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
// FIXME: Do not use mono_runtime_object_init, it aborts if an exception is thrown
mono_runtime_object_init(p_this_obj);
GD_MONO_END_RUNTIME_INVOKE;
}
GDMonoClass *get_object_class(MonoObject *p_object) {
return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
}
GDMonoClass *type_get_proxy_class(const StringName &p_type) {
String class_name = p_type;
if (class_name[0] == '_')
class_name = class_name.substr(1, class_name.length());
GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
if (klass && klass->is_static()) {
// A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
return mono_cache.class_GodotObject;
}
#ifdef TOOLS_ENABLED
if (!klass) {
return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
}
#endif
return klass;
}
GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
GDMonoClass *klass = p_class;
do {
const GDMonoAssembly *assembly = klass->get_assembly();
if (assembly == GDMono::get_singleton()->get_core_api_assembly())
return klass;
#ifdef TOOLS_ENABLED
if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
return klass;
#endif
} while ((klass = klass->get_parent_class()) != NULL);
return NULL;
}
MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
String object_type = p_object->get_class_name();
if (object_type[0] == '_')
object_type = object_type.substr(1, object_type.length());
if (!ClassDB::is_parent_class(object_type, p_native)) {
ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
ERR_FAIL_V(NULL);
}
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, NULL);
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
// Construct
GDMonoUtils::runtime_object_init(mono_object);
return mono_object;
}
MonoObject *create_managed_from(const NodePath &p_from) {
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
GDMonoUtils::runtime_object_init(mono_object);
CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
return mono_object;
}
MonoObject *create_managed_from(const RID &p_from) {
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
GDMonoUtils::runtime_object_init(mono_object);
CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
return mono_object;
}
MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class) {
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, NULL);
// Search constructor that takes a pointer as parameter
MonoMethod *m;
void *iter = NULL;
while ((m = mono_class_get_methods(p_class->get_mono_ptr(), &iter))) {
if (strcmp(mono_method_get_name(m), ".ctor") == 0) {
MonoMethodSignature *sig = mono_method_signature(m);
void *front = NULL;
if (mono_signature_get_param_count(sig) == 1 &&
mono_class_from_mono_type(mono_signature_get_params(sig, &front)) == CACHED_CLASS(IntPtr)->get_mono_ptr()) {
break;
}
}
}
CRASH_COND(m == NULL);
Array *new_array = memnew(Array(p_from));
void *args[1] = { &new_array };
MonoException *exc = NULL;
GDMonoUtils::runtime_invoke(m, mono_object, args, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return mono_object;
}
MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class) {
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, NULL);
// Search constructor that takes a pointer as parameter
MonoMethod *m;
void *iter = NULL;
while ((m = mono_class_get_methods(p_class->get_mono_ptr(), &iter))) {
if (strcmp(mono_method_get_name(m), ".ctor") == 0) {
MonoMethodSignature *sig = mono_method_signature(m);
void *front = NULL;
if (mono_signature_get_param_count(sig) == 1 &&
mono_class_from_mono_type(mono_signature_get_params(sig, &front)) == CACHED_CLASS(IntPtr)->get_mono_ptr()) {
break;
}
}
}
CRASH_COND(m == NULL);
Dictionary *new_dict = memnew(Dictionary(p_from));
void *args[1] = { &new_dict };
MonoException *exc = NULL;
GDMonoUtils::runtime_invoke(m, mono_object, args, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return mono_object;
}
MonoDomain *create_domain(const String &p_friendly_name) {
MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
if (domain) {
// Workaround to avoid this exception:
// System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
// ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
mono_domain_set_config(domain, ".", "");
}
return domain;
}
String get_exception_name_and_message(MonoException *p_exc) {
String res;
MonoClass *klass = mono_object_get_class((MonoObject *)p_exc);
MonoType *type = mono_class_get_type(klass);
char *full_name = mono_type_full_name(type);
res += full_name;
mono_free(full_name);
res += ": ";
MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
MonoString *msg = (MonoString *)property_get_value(prop, (MonoObject *)p_exc, NULL, NULL);
res += GDMonoMarshal::mono_string_to_godot(msg);
return res;
}
void set_exception_message(MonoException *p_exc, String message) {
MonoClass *klass = mono_object_get_class((MonoObject *)p_exc);
MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
MonoString *msg = GDMonoMarshal::mono_string_from_godot(message);
void *params[1] = { msg };
property_set_value(prop, (MonoObject *)p_exc, params, NULL);
}
void debug_print_unhandled_exception(MonoException *p_exc) {
print_unhandled_exception(p_exc);
debug_send_unhandled_exception_error(p_exc);
}
void debug_send_unhandled_exception_error(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
if (!ScriptDebugger::get_singleton())
return;
_TLS_RECURSION_GUARD_;
ScriptLanguage::StackInfo separator;
separator.file = String();
separator.func = "--- " + RTR("End of inner exception stack trace") + " ---";
separator.line = 0;
Vector<ScriptLanguage::StackInfo> si;
String exc_msg;
while (p_exc != NULL) {
GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
MonoBoolean need_file_info = true;
void *ctor_args[2] = { p_exc, &need_file_info };
MonoException *unexpected_exc = NULL;
CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
GD_UNREACHABLE();
}
Vector<ScriptLanguage::StackInfo> _si;
if (stack_trace != NULL) {
_si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);
for (int i = _si.size() - 1; i >= 0; i--)
si.insert(0, _si[i]);
}
exc_msg += (exc_msg.length() > 0 ? " ---> " : "") + GDMonoUtils::get_exception_name_and_message(p_exc);
GDMonoClass *exc_class = GDMono::get_singleton()->get_class(mono_get_exception_class());
GDMonoProperty *inner_exc_prop = exc_class->get_property("InnerException");
CRASH_COND(inner_exc_prop == NULL);
MonoObject *inner_exc = inner_exc_prop->get_value((MonoObject *)p_exc);
if (inner_exc != NULL)
si.insert(0, separator);
p_exc = (MonoException *)inner_exc;
}
String file = si.size() ? si[0].file : __FILE__;
String func = si.size() ? si[0].func : FUNCTION_STR;
int line = si.size() ? si[0].line : __LINE__;
String error_msg = "Unhandled exception";
ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
#endif
}
void debug_unhandled_exception(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
GDMonoUtils::debug_send_unhandled_exception_error(p_exc);
if (ScriptDebugger::get_singleton())
ScriptDebugger::get_singleton()->idle_poll();
#endif
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
mono_print_unhandled_exception((MonoObject *)p_exc);
}
void set_pending_exception(MonoException *p_exc) {
#ifdef HAS_PENDING_EXCEPTIONS
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
ERR_PRINTS("Exception thrown from managed code, but it could not be set as pending:");
GDMonoUtils::debug_print_unhandled_exception(p_exc);
}
#else
debug_unhandled_exception(p_exc);
GD_UNREACHABLE();
#endif
}
_THREAD_LOCAL_(int)
current_invoke_count = 0;
MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
mono_property_set_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
}
MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
MonoObject *ret = mono_property_get_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error) {
r_error = false;
switch (mono_type_get_type(p_enum_basetype)) {
case MONO_TYPE_BOOLEAN:
return (bool)GDMonoMarshal::unbox<MonoBoolean>(p_boxed) ? 1 : 0;
case MONO_TYPE_CHAR:
return GDMonoMarshal::unbox<uint16_t>(p_boxed);
case MONO_TYPE_U1:
return GDMonoMarshal::unbox<uint8_t>(p_boxed);
case MONO_TYPE_U2:
return GDMonoMarshal::unbox<uint16_t>(p_boxed);
case MONO_TYPE_U4:
return GDMonoMarshal::unbox<uint32_t>(p_boxed);
case MONO_TYPE_U8:
return GDMonoMarshal::unbox<uint64_t>(p_boxed);
case MONO_TYPE_I1:
return GDMonoMarshal::unbox<int8_t>(p_boxed);
case MONO_TYPE_I2:
return GDMonoMarshal::unbox<int16_t>(p_boxed);
case MONO_TYPE_I4:
return GDMonoMarshal::unbox<int32_t>(p_boxed);
case MONO_TYPE_I8:
return GDMonoMarshal::unbox<int64_t>(p_boxed);
default:
r_error = true;
return 0;
}
}
void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
invoke_method_thunk(CACHED_METHOD_THUNK(GodotObject, Dispose), p_mono_object, (MonoObject **)r_exc);
}
} // namespace GDMonoUtils