virtualx-engine/platform/iphone/export
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
export.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
export.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00