virtualx-engine/platform
Rémi Verschelde c906afe045
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.

(cherry picked from commit 16f49d4b29)
2021-09-21 17:14:58 +02:00
..
android Use current androidx Fragment library instead of legacy libraries 2021-09-19 11:37:19 +02:00
iphone fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
javascript HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-09-21 17:14:58 +02:00
osx fix fullscreen issue on macOS 2021-09-19 11:30:21 +02:00
server Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Fix Windows cursor with trails disappearing in fullscreen 2021-09-16 12:34:46 -07:00
x11 Improve messages when compiling for Linux/*BSD 2021-09-19 11:30:20 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00