14494e08d1
Unlike renderer_rd, the gles3 light storage fails to initialize the intensity of the light. To avoid using garbage memory, possibly NaN, we use the same default value that renderer_rd uses. Fixes #76956 |
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.. | ||
effects | ||
environment | ||
shaders | ||
storage | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
SCsub | ||
shader_gles3.cpp | ||
shader_gles3.h |