virtualx-engine/modules/gridmap
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
doc_classes doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
grid_map.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
grid_map.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
grid_map_editor_plugin.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
grid_map_editor_plugin.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00