0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
/*************************************************************************/
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/* nine_patch_rect.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NINE_PATCH_RECT_H
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#define NINE_PATCH_RECT_H
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#include "scene/gui/control.h"
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class NinePatchRect : public Control {
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GDCLASS(NinePatchRect, Control);
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public:
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enum AxisStretchMode {
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AXIS_STRETCH_MODE_STRETCH,
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AXIS_STRETCH_MODE_TILE,
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AXIS_STRETCH_MODE_TILE_FIT,
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};
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bool draw_center;
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int margin[4];
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Rect2 region_rect;
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Ref<Texture2D> texture;
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AxisStretchMode axis_h, axis_v;
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protected:
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void _notification(int p_what);
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virtual Size2 get_minimum_size() const;
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static void _bind_methods();
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public:
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void set_texture(const Ref<Texture2D> &p_tex);
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Ref<Texture2D> get_texture() const;
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void set_patch_margin(Margin p_margin, int p_size);
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int get_patch_margin(Margin p_margin) const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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void set_draw_center(bool p_enabled);
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bool is_draw_center_enabled() const;
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void set_h_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_h_axis_stretch_mode() const;
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void set_v_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_v_axis_stretch_mode() const;
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NinePatchRect();
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~NinePatchRect();
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};
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VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode)
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#endif // NINE_PATCH_RECT_H
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