virtualx-engine/editor/plugins/animation_blend_space_2d_editor.cpp
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00

1023 lines
35 KiB
C++

#include "animation_blend_space_2d_editor.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "math/delaunay.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) {
if (blend_space.is_valid()) {
blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
}
if (p_blend_space) {
blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space);
} else {
blend_space.unref();
}
if (blend_space.is_null()) {
hide();
} else {
blend_space->connect("removed_from_graph", this, "_removed_from_graph");
_update_space();
}
}
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
_erase_selected();
accept_event();
}
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
List<StringName> classes;
classes.sort_custom<StringName::AlphCompare>();
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
AnimationTree *gp = blend_space->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
animations_to_add.push_back(E->get());
}
}
}
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
String name = String(E->get()).replace_first("AnimationNode", "");
if (name == "Animation")
continue; // nope
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name));
menu->set_item_metadata(idx, E->get());
}
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
add_point_pos = (mb->get_position() / blend_space_draw->get_size());
add_point_pos.y = 1.0 - add_point_pos.y;
add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
}
}
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
selected_triangle = -1;
_update_tool_erase();
for (int i = 0; i < points.size(); i++) {
if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
selected_point = i;
Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
EditorNode::get_singleton()->push_item(node.ptr(), "", true);
dragging_selected_attempt = true;
drag_from = mb->get_position();
_update_tool_erase();
_update_edited_point_pos();
return;
}
}
//then try to see if a triangle can be selected
if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
Vector<Vector2> triangle;
for (int j = 0; j < 3; j++) {
int idx = blend_space->get_triangle_point(i, j);
ERR_FAIL_INDEX(idx, points.size());
triangle.push_back(points[idx]);
}
if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;
}
}
}
}
if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
for (int i = 0; i < points.size(); i++) {
if (making_triangle.find(i) != -1)
continue;
if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
making_triangle.push_back(i);
if (making_triangle.size() == 3) {
//add triangle!
if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) {
making_triangle.clear();
EditorNode::get_singleton()->show_warning(TTR("Triangle already exists"));
return;
}
updating = true;
undo_redo->create_action("Add Triangle");
undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]);
undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
making_triangle.clear();
}
return;
}
}
}
if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
if (dragging_selected) {
//move
Vector2 point = blend_space->get_blend_point_position(selected_point);
point += drag_ofs;
if (snap->is_pressed()) {
point.x = Math::stepify(point.x, blend_space->get_snap().x);
point.y = Math::stepify(point.y, blend_space->get_snap().y);
}
updating = true;
undo_redo->create_action("Move Node Point");
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->add_do_method(this, "_update_edited_point_pos");
undo_redo->add_undo_method(this, "_update_edited_point_pos");
undo_redo->commit_action();
updating = false;
_update_edited_point_pos();
}
dragging_selected_attempt = false;
dragging_selected = false;
blend_space_draw->update();
}
if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
blend_space->set_blend_position(blend_pos);
blend_space_draw->update();
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && !blend_space_draw->has_focus()) {
blend_space_draw->grab_focus();
blend_space_draw->update();
}
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1);
blend_space_draw->update();
_update_edited_point_pos();
}
if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) {
blend_space_draw->update();
}
if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) {
making_triangle.clear();
blend_space_draw->update();
}
if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
blend_space->set_blend_position(blend_pos);
blend_space_draw->update();
}
}
void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instance(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
Ref<AnimationNode> node(an);
updating = true;
undo_redo->create_action("Add Node Point");
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instance();
anim->set_animation(animations_to_add[p_index]);
updating = true;
undo_redo->create_action("Add Animation Point");
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
open_editor->show();
} else {
open_editor->hide();
}
edit_hb->show();
} else {
edit_hb->hide();
}
}
void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
making_triangle.clear();
if (p_tool == 2) {
Vector<Vector2> points;
for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
points.push_back(blend_space->get_blend_point_position(i));
}
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
print_line("triangleS: " + itos(tr.size()));
for (int i = 0; i < tr.size(); i++) {
blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
}
}
if (p_tool == 0) {
tool_erase->show();
tool_erase_sep->show();
} else {
tool_erase->hide();
tool_erase_sep->hide();
}
_update_tool_erase();
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
Color linecolor = get_color("font_color", "Label");
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
Ref<Font> font = get_font("font", "Label");
Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
Size2 s = blend_space_draw->get_size();
if (blend_space_draw->has_focus()) {
Color color = get_color("accent_color", "Editor");
blend_space_draw->draw_rect(Rect2(Point2(), s), color, false);
}
blend_space_draw->draw_line(Point2(1, 0), Point2(1, s.height - 1), linecolor);
blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor);
blend_space_draw->draw_line(Point2(0, 0), Point2(5 * EDSCALE, 0), linecolor);
if (blend_space->get_min_space().y < 0) {
int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor);
blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height() + font->get_ascent()), "0", linecolor);
blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft);
}
if (blend_space->get_min_space().x < 0) {
int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
if (snap->is_pressed()) {
linecolor_soft.a = linecolor.a * 0.1;
if (blend_space->get_snap().x > 0) {
int prev_idx;
for (int i = 0; i < s.x; i++) {
float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x;
int idx = int(v / blend_space->get_snap().x);
if (i > 0 && prev_idx != idx) {
blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft);
}
prev_idx = idx;
}
}
if (blend_space->get_snap().y > 0) {
int prev_idx;
for (int i = 0; i < s.y; i++) {
float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y;
int idx = int(v / blend_space->get_snap().y);
if (i > 0 && prev_idx != idx) {
blend_space_draw->draw_line(Point2(0, i), Point2(s.width, i), linecolor_soft);
}
prev_idx = idx;
}
}
}
//triangles first
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
Vector<Vector2> points;
points.resize(3);
for (int j = 0; j < 3; j++) {
int point_idx = blend_space->get_triangle_point(i, j);
Vector2 point = blend_space->get_blend_point_position(point_idx);
if (dragging_selected && selected_point == point_idx) {
point += drag_ofs;
if (snap->is_pressed()) {
point.x = Math::stepify(point.x, blend_space->get_snap().x);
point.y = Math::stepify(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s;
point.y = s.height - point.y;
points.write[j] = point;
}
for (int j = 0; j < 3; j++) {
blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1, true);
}
Color color;
if (i == selected_triangle) {
color = get_color("accent_color", "Editor");
color.a *= 0.5;
} else {
color = linecolor;
color.a *= 0.2;
}
Vector<Color> colors;
colors.push_back(color);
colors.push_back(color);
colors.push_back(color);
blend_space_draw->draw_primitive(points, colors, Vector<Vector2>());
}
points.clear();
for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
Vector2 point = blend_space->get_blend_point_position(i);
if (dragging_selected && selected_point == i) {
point += drag_ofs;
if (snap->is_pressed()) {
point.x = Math::stepify(point.x, blend_space->get_snap().x);
point.y = Math::stepify(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s;
point.y = s.height - point.y;
points.push_back(point);
point -= (icon->get_size() / 2);
point = point.floor();
if (i == selected_point) {
blend_space_draw->draw_texture(icon_selected, point);
} else {
blend_space_draw->draw_texture(icon, point);
}
}
if (making_triangle.size()) {
Vector<Vector2> points;
for (int i = 0; i < making_triangle.size(); i++) {
Vector2 point = blend_space->get_blend_point_position(making_triangle[i]);
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s;
point.y = s.height - point.y;
points.push_back(point);
}
for (int i = 0; i < points.size() - 1; i++) {
blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2, true);
}
blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2, true);
}
///draw cursor position
{
Color color;
if (tool_blend->is_pressed()) {
color = get_color("accent_color", "Editor");
} else {
color = linecolor;
color.a *= 0.5;
}
Vector2 point = blend_space->get_blend_position();
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s;
point.y = s.height - point.y;
if (blend_space->get_triangle_count()) {
Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position());
closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
closest *= s;
closest.y = s.height - closest.y;
Color lcol = color;
lcol.a *= 0.4;
blend_space_draw->draw_line(point, closest, lcol, 2);
}
float mind = 5 * EDSCALE;
float maxd = 15 * EDSCALE;
blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, 2);
blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, 2);
blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, 2);
blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, 2);
}
}
void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_update_space() {
if (updating)
return;
updating = true;
if (blend_space->get_parent().is_valid()) {
goto_parent_hb->show();
} else {
goto_parent_hb->hide();
}
if (blend_space->get_auto_triangles()) {
tool_triangle->hide();
} else {
tool_triangle->show();
}
auto_triangles->set_pressed(blend_space->get_auto_triangles());
max_x_value->set_value(blend_space->get_max_space().x);
max_y_value->set_value(blend_space->get_max_space().y);
min_x_value->set_value(blend_space->get_min_space().x);
min_y_value->set_value(blend_space->get_min_space().y);
label_x->set_text(blend_space->get_x_label());
label_y->set_text(blend_space->get_y_label());
snap_x->set_value(blend_space->get_snap().x);
snap_y->set_value(blend_space->get_snap().y);
blend_space_draw->update();
updating = false;
}
void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace2D Limits");
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace2D Labels", UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
}
void AnimationNodeBlendSpace2DEditor::_erase_selected() {
if (selected_point != -1) {
updating = true;
undo_redo->create_action("Remove BlendSpace2D Point");
undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
//restore triangles using this point
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
for (int j = 0; j < 3; j++) {
if (blend_space->get_triangle_point(i, j) == selected_point) {
undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i);
break;
}
}
}
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
} else if (selected_triangle != -1) {
updating = true;
undo_redo->create_action("Remove BlendSpace2D Triangle");
undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
}
void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
if (updating)
return;
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Vector2 pos = blend_space->get_blend_point_position(selected_point);
if (dragging_selected) {
pos += drag_ofs;
if (snap->is_pressed()) {
pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
}
}
updating = true;
edit_x->set_value(pos.x);
edit_y->set_value(pos.y);
updating = false;
}
}
void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
if (updating)
return;
updating = true;
undo_redo->create_action("Move Node Point");
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->add_do_method(this, "_update_edited_point_pos");
undo_redo->add_undo_method(this, "_update_edited_point_pos");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
tool_blend->set_icon(get_icon("EditPivot", "EditorIcons"));
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_create->set_icon(get_icon("EditKey", "EditorIcons"));
tool_triangle->set_icon(get_icon("ToolTriangle", "EditorIcons"));
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
open_editor->set_icon(get_icon("Edit", "EditorIcons"));
goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons"));
}
if (p_what == NOTIFICATION_PROCESS) {
String error;
if (!blend_space->get_tree()) {
error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
} else if (!blend_space->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (blend_space->get_tree()->is_state_invalid()) {
error = blend_space->get_tree()->get_invalid_state_reason();
} else if (blend_space->get_triangle_count() == 0) {
error = TTR("No triangles exist, so no blending can take place.");
}
if (error != error_label->get_text()) {
error_label->set_text(error);
if (error != String()) {
error_panel->show();
} else {
error_panel->hide();
}
}
}
}
void AnimationNodeBlendSpace2DEditor::_open_editor() {
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
ERR_FAIL_COND(!an.is_valid());
EditorNode::get_singleton()->edit_item(an.ptr());
}
}
void AnimationNodeBlendSpace2DEditor::_goto_parent() {
EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
}
void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(NULL);
}
void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
undo_redo->create_action("Toggle Auto Triangles");
undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
}
void AnimationNodeBlendSpace2DEditor::_bind_methods() {
ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input);
ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw);
ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed);
ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled);
ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch);
ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos);
ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type);
ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
}
AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
singleton = this;
updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instance();
goto_parent_hb = memnew(HBoxContainer);
top_hb->add_child(goto_parent_hb);
goto_parent = memnew(ToolButton);
goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
goto_parent_hb->add_child(goto_parent);
goto_parent_hb->add_child(memnew(VSeparator));
goto_parent_hb->hide();
tool_blend = memnew(ToolButton);
tool_blend->set_toggle_mode(true);
tool_blend->set_button_group(bg);
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", this, "_tool_switch", varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", this, "_tool_switch", varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
tool_create->connect("pressed", this, "_tool_switch", varray(1));
tool_triangle = memnew(ToolButton);
tool_triangle->set_toggle_mode(true);
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
tool_triangle->connect("pressed", this, "_tool_switch", varray(2));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points and triangles."));
tool_erase->connect("pressed", this, "_erase_selected");
tool_erase->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
auto_triangles = memnew(ToolButton);
top_hb->add_child(auto_triangles);
auto_triangles->connect("pressed", this, "_auto_triangles_toggled");
auto_triangles->set_toggle_mode(true);
auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)"));
top_hb->add_child(memnew(VSeparator));
snap = memnew(ToolButton);
snap->set_toggle_mode(true);
top_hb->add_child(snap);
//snap->set_text(TTR("Snap"));
snap->set_pressed(true);
snap->connect("pressed", this, "_snap_toggled");
snap_x = memnew(SpinBox);
top_hb->add_child(snap_x);
snap_x->set_prefix("x:");
snap_x->set_min(0.01);
snap_x->set_step(0.01);
snap_x->set_max(1000);
snap_y = memnew(SpinBox);
top_hb->add_child(snap_y);
snap_y->set_prefix("y:");
snap_y->set_min(0.01);
snap_y->set_step(0.01);
snap_y->set_max(1000);
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
edit_hb->add_child(memnew(VSeparator));
edit_hb->add_child(memnew(Label(TTR("Point"))));
edit_x = memnew(SpinBox);
edit_hb->add_child(edit_x);
edit_x->set_min(-1000);
edit_x->set_step(0.01);
edit_x->set_max(1000);
edit_x->connect("value_changed", this, "_edit_point_pos");
edit_y = memnew(SpinBox);
edit_hb->add_child(edit_y);
edit_y->set_min(-1000);
edit_y->set_step(0.01);
edit_y->set_max(1000);
edit_y->connect("value_changed", this, "_edit_point_pos");
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
HBoxContainer *main_hb = memnew(HBoxContainer);
add_child(main_hb);
main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
GridContainer *main_grid = memnew(GridContainer);
main_grid->set_columns(2);
main_hb->add_child(main_grid);
main_grid->set_h_size_flags(SIZE_EXPAND_FILL);
{
VBoxContainer *left_vbox = memnew(VBoxContainer);
main_grid->add_child(left_vbox);
left_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
max_y_value = memnew(SpinBox);
left_vbox->add_child(max_y_value);
left_vbox->add_spacer();
label_y = memnew(LineEdit);
left_vbox->add_child(label_y);
label_y->set_expand_to_text_length(true);
left_vbox->add_spacer();
min_y_value = memnew(SpinBox);
left_vbox->add_child(min_y_value);
max_y_value->set_max(10000);
max_y_value->set_min(0.01);
max_y_value->set_step(0.01);
min_y_value->set_min(-10000);
min_y_value->set_max(0);
min_y_value->set_step(0.01);
}
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
main_grid->add_child(panel);
panel->set_h_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
blend_space_draw->connect("draw", this, "_blend_space_draw");
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
main_grid->add_child(memnew(Control)); //empty bottom left
{
HBoxContainer *bottom_vbox = memnew(HBoxContainer);
main_grid->add_child(bottom_vbox);
bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
min_x_value = memnew(SpinBox);
bottom_vbox->add_child(min_x_value);
bottom_vbox->add_spacer();
label_x = memnew(LineEdit);
bottom_vbox->add_child(label_x);
label_x->set_expand_to_text_length(true);
bottom_vbox->add_spacer();
max_x_value = memnew(SpinBox);
bottom_vbox->add_child(max_x_value);
max_x_value->set_max(10000);
max_x_value->set_min(0.01);
max_x_value->set_step(0.01);
min_x_value->set_min(-10000);
min_x_value->set_max(0);
min_x_value->set_step(0.01);
}
snap_x->connect("value_changed", this, "_config_changed");
snap_y->connect("value_changed", this, "_config_changed");
max_x_value->connect("value_changed", this, "_config_changed");
min_x_value->connect("value_changed", this, "_config_changed");
max_y_value->connect("value_changed", this, "_config_changed");
min_y_value->connect("value_changed", this, "_config_changed");
label_x->connect("text_changed", this, "_labels_changed");
label_y->connect("text_changed", this, "_labels_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_panel->add_child(error_label);
error_label->set_text("eh");
undo_redo = EditorNode::get_singleton()->get_undo_redo();
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("index_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", this, "_add_animation_type");
selected_point = -1;
selected_triangle = -1;
dragging_selected = false;
dragging_selected_attempt = false;
}
void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object));
}
bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationNodeBlendSpace2D");
}
void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
anim_tree_editor->set_process(false);
}
}
AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor);
button->hide();
}
AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() {
}