a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
/*************************************************************************/
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/* path_texture.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_TEXTURE_H
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#define PATH_TEXTURE_H
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#include "scene/2d/node_2d.h"
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class PathTexture : public Node2D {
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GDCLASS(PathTexture, Node2D);
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Ref<Texture> begin;
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Ref<Texture> repeat;
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Ref<Texture> end;
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int subdivs;
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bool overlap;
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public:
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void set_begin_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_begin_texture() const;
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void set_repeat_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_repeat_texture() const;
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void set_end_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_end_texture() const;
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void set_subdivisions(int p_amount);
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int get_subdivisions() const;
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void set_overlap(int p_amount);
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int get_overlap() const;
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PathTexture();
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};
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#endif // PATH_TEXTURE_H
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