0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
629 lines
27 KiB
C++
629 lines
27 KiB
C++
/*************************************************************************/
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/* rendering_device_binds.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RENDERING_DEVICE_BINDS_H
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#define RENDERING_DEVICE_BINDS_H
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#include "servers/rendering/rendering_device.h"
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#define RD_SETGET(m_type, m_member) \
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void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
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m_type get_##m_member() const { return base.m_member; }
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#define RD_BIND(m_variant_type, m_class, m_member) \
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ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
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ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
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ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
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#define RD_SETGET_SUB(m_type, m_sub, m_member) \
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void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
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m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
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#define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
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ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
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ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
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ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
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class RDTextureFormat : public Reference {
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GDCLASS(RDTextureFormat, Reference)
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friend class RenderingDevice;
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RD::TextureFormat base;
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public:
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RD_SETGET(RD::DataFormat, format)
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RD_SETGET(uint32_t, width)
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RD_SETGET(uint32_t, height)
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RD_SETGET(uint32_t, depth)
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RD_SETGET(uint32_t, array_layers)
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RD_SETGET(uint32_t, mipmaps)
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RD_SETGET(RD::TextureType, type)
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RD_SETGET(RD::TextureSamples, samples)
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RD_SETGET(uint32_t, usage_bits)
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void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
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void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
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protected:
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static void _bind_methods() {
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RD_BIND(Variant::INT, RDTextureFormat, format);
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RD_BIND(Variant::INT, RDTextureFormat, width);
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RD_BIND(Variant::INT, RDTextureFormat, height);
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RD_BIND(Variant::INT, RDTextureFormat, depth);
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RD_BIND(Variant::INT, RDTextureFormat, array_layers);
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RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
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RD_BIND(Variant::INT, RDTextureFormat, type);
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RD_BIND(Variant::INT, RDTextureFormat, samples);
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RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
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ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
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ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
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}
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};
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class RDTextureView : public Reference {
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GDCLASS(RDTextureView, Reference)
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friend class RenderingDevice;
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RD::TextureView base;
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public:
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RD_SETGET(RD::DataFormat, format_override)
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RD_SETGET(RD::TextureSwizzle, swizzle_r)
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RD_SETGET(RD::TextureSwizzle, swizzle_g)
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RD_SETGET(RD::TextureSwizzle, swizzle_b)
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RD_SETGET(RD::TextureSwizzle, swizzle_a)
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protected:
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static void _bind_methods() {
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RD_BIND(Variant::INT, RDTextureView, format_override);
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RD_BIND(Variant::INT, RDTextureView, swizzle_r);
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RD_BIND(Variant::INT, RDTextureView, swizzle_g);
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RD_BIND(Variant::INT, RDTextureView, swizzle_b);
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RD_BIND(Variant::INT, RDTextureView, swizzle_a);
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}
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};
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class RDAttachmentFormat : public Reference {
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GDCLASS(RDAttachmentFormat, Reference)
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friend class RenderingDevice;
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RD::AttachmentFormat base;
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public:
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RD_SETGET(RD::DataFormat, format)
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RD_SETGET(RD::TextureSamples, samples)
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RD_SETGET(uint32_t, usage_flags)
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protected:
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static void _bind_methods() {
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RD_BIND(Variant::INT, RDAttachmentFormat, format);
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RD_BIND(Variant::INT, RDAttachmentFormat, samples);
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RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
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}
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};
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class RDSamplerState : public Reference {
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GDCLASS(RDSamplerState, Reference)
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friend class RenderingDevice;
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RD::SamplerState base;
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public:
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RD_SETGET(RD::SamplerFilter, mag_filter)
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RD_SETGET(RD::SamplerFilter, min_filter)
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RD_SETGET(RD::SamplerFilter, mip_filter)
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RD_SETGET(RD::SamplerRepeatMode, repeat_u)
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RD_SETGET(RD::SamplerRepeatMode, repeat_v)
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RD_SETGET(RD::SamplerRepeatMode, repeat_w)
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RD_SETGET(float, lod_bias)
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RD_SETGET(bool, use_anisotropy)
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RD_SETGET(float, anisotropy_max)
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RD_SETGET(bool, enable_compare)
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RD_SETGET(RD::CompareOperator, compare_op)
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RD_SETGET(float, min_lod)
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RD_SETGET(float, max_lod)
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RD_SETGET(RD::SamplerBorderColor, border_color)
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RD_SETGET(bool, unnormalized_uvw)
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protected:
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static void _bind_methods() {
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RD_BIND(Variant::INT, RDSamplerState, mag_filter);
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RD_BIND(Variant::INT, RDSamplerState, min_filter);
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RD_BIND(Variant::INT, RDSamplerState, mip_filter);
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RD_BIND(Variant::INT, RDSamplerState, repeat_u);
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RD_BIND(Variant::INT, RDSamplerState, repeat_v);
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RD_BIND(Variant::INT, RDSamplerState, repeat_w);
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RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
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RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
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RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
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RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
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RD_BIND(Variant::INT, RDSamplerState, compare_op);
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RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
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RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
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RD_BIND(Variant::INT, RDSamplerState, border_color);
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RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
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}
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};
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class RDVertexAttribute : public Reference {
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GDCLASS(RDVertexAttribute, Reference)
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friend class RenderingDevice;
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RD::VertexAttribute base;
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public:
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RD_SETGET(uint32_t, location)
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RD_SETGET(uint32_t, offset)
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RD_SETGET(RD::DataFormat, format)
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RD_SETGET(uint32_t, stride)
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RD_SETGET(RD::VertexFrequency, frequency)
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protected:
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static void _bind_methods() {
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RD_BIND(Variant::INT, RDVertexAttribute, location);
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RD_BIND(Variant::INT, RDVertexAttribute, offset);
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RD_BIND(Variant::INT, RDVertexAttribute, format);
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RD_BIND(Variant::INT, RDVertexAttribute, stride);
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RD_BIND(Variant::INT, RDVertexAttribute, frequency);
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}
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};
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class RDShaderSource : public Reference {
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GDCLASS(RDShaderSource, Reference)
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String source[RD::SHADER_STAGE_MAX];
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RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
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public:
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void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
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ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
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source[p_stage] = p_source;
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}
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String get_stage_source(RD::ShaderStage p_stage) const {
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ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
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return source[p_stage];
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}
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void set_language(RD::ShaderLanguage p_language) {
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language = p_language;
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}
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RD::ShaderLanguage get_language() const {
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return language;
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}
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
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ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
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ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
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ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
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ADD_GROUP("Source", "source_");
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
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ADD_GROUP("Syntax", "source_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
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}
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};
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class RDShaderBytecode : public Resource {
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GDCLASS(RDShaderBytecode, Resource)
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Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
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String compile_error[RD::SHADER_STAGE_MAX];
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public:
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void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
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ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
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bytecode[p_stage] = p_bytecode;
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}
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Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
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ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
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return bytecode[p_stage];
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}
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void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
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ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
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compile_error[p_stage] = p_compile_error;
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}
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String get_stage_compile_error(RD::ShaderStage p_stage) const {
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ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
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return compile_error[p_stage];
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}
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode);
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ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode);
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ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error);
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ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error);
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ADD_GROUP("Bytecode", "bytecode_");
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ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
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ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
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ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
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ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
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ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
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ADD_GROUP("Compile Error", "compile_error_");
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
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}
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};
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class RDShaderFile : public Resource {
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GDCLASS(RDShaderFile, Resource)
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Map<StringName, Ref<RDShaderBytecode>> versions;
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String base_error;
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public:
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void set_bytecode(const Ref<RDShaderBytecode> &p_bytecode, const StringName &p_version = StringName()) {
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ERR_FAIL_COND(p_bytecode.is_null());
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versions[p_version] = p_bytecode;
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emit_changed();
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}
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Ref<RDShaderBytecode> get_bytecode(const StringName &p_version = StringName()) const {
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ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderBytecode>());
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return versions[p_version];
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}
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Vector<StringName> get_version_list() const {
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Vector<StringName> vnames;
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for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
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vnames.push_back(E->key());
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}
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vnames.sort_custom<StringName::AlphCompare>();
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return vnames;
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}
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void set_base_error(const String &p_error) {
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base_error = p_error;
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emit_changed();
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}
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String get_base_error() const {
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return base_error;
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}
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void print_errors(const String &p_file) {
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if (base_error != "") {
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ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
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} else {
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for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
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for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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String error = E->get()->get_stage_compile_error(RD::ShaderStage(i));
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if (error != String()) {
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static const char *stage_str[RD::SHADER_STAGE_MAX] = {
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"vertex",
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"fragment",
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"tesselation_control",
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"tesselation_evaluation",
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"compute"
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};
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ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error);
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}
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}
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}
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}
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}
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typedef String (*OpenIncludeFunction)(const String &, void *userdata);
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Error parse_versions_from_text(const String &p_text, const String p_defines = String(), OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
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protected:
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Dictionary _get_versions() const {
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Vector<StringName> vnames = get_version_list();
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Dictionary ret;
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for (int i = 0; i < vnames.size(); i++) {
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ret[vnames[i]] = versions[vnames[i]];
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}
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return ret;
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}
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void _set_versions(const Dictionary &p_versions) {
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versions.clear();
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List<Variant> keys;
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p_versions.get_key_list(&keys);
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for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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StringName name = E->get();
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Ref<RDShaderBytecode> bc = p_versions[E->get()];
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ERR_CONTINUE(bc.is_null());
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versions[name] = bc;
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}
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emit_changed();
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}
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
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ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName()));
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ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
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ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
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ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
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ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
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ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
|
|
}
|
|
};
|
|
|
|
class RDUniform : public Reference {
|
|
GDCLASS(RDUniform, Reference)
|
|
friend class RenderingDevice;
|
|
RD::Uniform base;
|
|
|
|
public:
|
|
RD_SETGET(RD::UniformType, type)
|
|
RD_SETGET(int32_t, binding)
|
|
|
|
void add_id(const RID &p_id) { base.ids.push_back(p_id); }
|
|
void clear_ids() { base.ids.clear(); }
|
|
Array get_ids() const {
|
|
Array ids;
|
|
for (int i = 0; i < base.ids.size(); i++) {
|
|
ids.push_back(base.ids[i]);
|
|
}
|
|
return ids;
|
|
}
|
|
|
|
protected:
|
|
void _set_ids(const Array &p_ids) {
|
|
base.ids.clear();
|
|
for (int i = 0; i < p_ids.size(); i++) {
|
|
RID id = p_ids[i];
|
|
ERR_FAIL_COND(id.is_null());
|
|
base.ids.push_back(id);
|
|
}
|
|
}
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDUniform, type);
|
|
RD_BIND(Variant::INT, RDUniform, binding);
|
|
ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
|
|
ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
|
|
ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
|
|
ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
|
|
}
|
|
};
|
|
class RDPipelineRasterizationState : public Reference {
|
|
GDCLASS(RDPipelineRasterizationState, Reference)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineRasterizationState base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_depth_clamp)
|
|
RD_SETGET(bool, discard_primitives)
|
|
RD_SETGET(bool, wireframe)
|
|
RD_SETGET(RD::PolygonCullMode, cull_mode)
|
|
RD_SETGET(RD::PolygonFrontFace, front_face)
|
|
RD_SETGET(bool, depth_bias_enable)
|
|
RD_SETGET(float, depth_bias_constant_factor)
|
|
RD_SETGET(float, depth_bias_clamp)
|
|
RD_SETGET(float, depth_bias_slope_factor)
|
|
RD_SETGET(float, line_width)
|
|
RD_SETGET(uint32_t, patch_control_points)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
|
|
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
|
|
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
|
|
RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
|
|
}
|
|
};
|
|
|
|
class RDPipelineMultisampleState : public Reference {
|
|
GDCLASS(RDPipelineMultisampleState, Reference)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineMultisampleState base;
|
|
TypedArray<int64_t> sample_masks;
|
|
|
|
public:
|
|
RD_SETGET(RD::TextureSamples, sample_count)
|
|
RD_SETGET(bool, enable_sample_shading)
|
|
RD_SETGET(float, min_sample_shading)
|
|
RD_SETGET(bool, enable_alpha_to_coverage)
|
|
RD_SETGET(bool, enable_alpha_to_one)
|
|
|
|
void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
|
|
TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
|
|
RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
|
|
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
|
|
ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
|
|
}
|
|
};
|
|
|
|
class RDPipelineDepthStencilState : public Reference {
|
|
GDCLASS(RDPipelineDepthStencilState, Reference)
|
|
friend class RenderingDevice;
|
|
|
|
RD::PipelineDepthStencilState base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_depth_test)
|
|
RD_SETGET(bool, enable_depth_write)
|
|
RD_SETGET(RD::CompareOperator, depth_compare_operator)
|
|
RD_SETGET(bool, enable_depth_range)
|
|
RD_SETGET(float, depth_range_min)
|
|
RD_SETGET(float, depth_range_max)
|
|
RD_SETGET(bool, enable_stencil)
|
|
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
|
|
RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
|
|
RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
|
|
RD_SETGET_SUB(uint32_t, front_op, compare_mask)
|
|
RD_SETGET_SUB(uint32_t, front_op, write_mask)
|
|
RD_SETGET_SUB(uint32_t, front_op, reference)
|
|
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
|
|
RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
|
|
RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
|
|
RD_SETGET_SUB(uint32_t, back_op, compare_mask)
|
|
RD_SETGET_SUB(uint32_t, back_op, write_mask)
|
|
RD_SETGET_SUB(uint32_t, back_op, reference)
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
|
|
RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
|
|
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
|
|
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
|
|
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
|
|
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
|
|
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
|
|
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
|
|
}
|
|
};
|
|
|
|
class RDPipelineColorBlendStateAttachment : public Reference {
|
|
GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
|
|
friend class RenderingDevice;
|
|
RD::PipelineColorBlendState::Attachment base;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_blend)
|
|
RD_SETGET(RD::BlendFactor, src_color_blend_factor)
|
|
RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
|
|
RD_SETGET(RD::BlendOperation, color_blend_op)
|
|
RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
|
|
RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
|
|
RD_SETGET(RD::BlendOperation, alpha_blend_op)
|
|
RD_SETGET(bool, write_r)
|
|
RD_SETGET(bool, write_g)
|
|
RD_SETGET(bool, write_b)
|
|
RD_SETGET(bool, write_a)
|
|
|
|
void set_as_mix() {
|
|
base = RD::PipelineColorBlendState::Attachment();
|
|
base.enable_blend = true;
|
|
base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
|
|
base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
|
|
base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
|
|
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
|
|
}
|
|
};
|
|
|
|
class RDPipelineColorBlendState : public Reference {
|
|
GDCLASS(RDPipelineColorBlendState, Reference)
|
|
friend class RenderingDevice;
|
|
RD::PipelineColorBlendState base;
|
|
|
|
TypedArray<RDPipelineColorBlendStateAttachment> attachments;
|
|
|
|
public:
|
|
RD_SETGET(bool, enable_logic_op)
|
|
RD_SETGET(RD::LogicOperation, logic_op)
|
|
RD_SETGET(Color, blend_constant)
|
|
|
|
void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
|
|
attachments.push_back(p_attachments);
|
|
}
|
|
|
|
TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
|
|
return attachments;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods() {
|
|
RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
|
|
RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
|
|
RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attachments", "atachments"), &RDPipelineColorBlendState::set_attachments);
|
|
ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
|
|
}
|
|
};
|
|
|
|
#endif // RENDERING_DEVICE_BINDS_H
|