..
blend_shape.glsl
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
canvas.glsl
Move light 2D rotation to vertex shader
2018-07-05 11:12:04 +02:00
canvas_shadow.glsl
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
copy.glsl
Fix typos in code and docs with codespell
2018-01-18 22:01:42 +01:00
cube_to_dp.glsl
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
cubemap_filter.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
effect_blur.glsl
Fix shader compile error on Android
2018-01-09 16:44:56 +09:00
exposure.glsl
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
particles.glsl
Stop particles resetting on pause.
2017-11-30 17:51:18 +00:00
resolve.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
scene.glsl
Tweak the default SpatialMaterial properties
2018-08-07 17:04:30 +02:00
screen_space_reflection.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
SCsub
Make build scripts Python3 compatible
2017-08-27 23:05:39 +02:00
ssao.glsl
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
ssao_blur.glsl
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
ssao_minify.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl
Fix type error in subsurface scattering shader code
2017-10-04 19:47:45 +09:00
tonemap.glsl
reformatted and restructured tonemap.glsl
2018-07-12 17:10:00 +02:00