1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
334 lines
10 KiB
C++
334 lines
10 KiB
C++
/**************************************************************************/
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/* asset_library_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
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#define ASSET_LIBRARY_EDITOR_PLUGIN_H
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#include "editor/editor_asset_installer.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin_settings.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/http_request.h"
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class EditorAssetLibraryItem : public PanelContainer {
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GDCLASS(EditorAssetLibraryItem, PanelContainer);
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TextureButton *icon;
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LinkButton *title;
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LinkButton *category;
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LinkButton *author;
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TextureRect *stars[5];
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Label *price;
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int asset_id;
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int category_id;
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int author_id;
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void _asset_clicked();
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void _category_clicked();
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void _author_clicked();
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost);
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EditorAssetLibraryItem();
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};
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class EditorAssetLibraryItemDescription : public ConfirmationDialog {
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GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
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EditorAssetLibraryItem *item;
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RichTextLabel *description;
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ScrollContainer *previews;
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HBoxContainer *preview_hb;
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PanelContainer *previews_bg;
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struct Preview {
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int id;
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bool is_video;
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String video_link;
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Button *button;
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Ref<Texture> image;
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};
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Vector<Preview> preview_images;
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TextureRect *preview;
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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int asset_id;
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String download_url;
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String title;
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String sha256;
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Ref<Texture> icon;
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void _link_click(const String &p_url);
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void _preview_click(int p_id);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash);
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void add_preview(int p_id, bool p_video, const String &p_url);
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String get_title() { return title; }
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Ref<Texture> get_preview_icon() { return icon; }
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String get_download_url() { return download_url; }
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int get_asset_id() { return asset_id; }
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String get_sha256() { return sha256; }
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EditorAssetLibraryItemDescription();
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};
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class EditorAssetLibraryItemDownload : public PanelContainer {
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GDCLASS(EditorAssetLibraryItemDownload, PanelContainer);
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TextureRect *icon;
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Label *title;
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ProgressBar *progress;
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Button *install;
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Button *retry;
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TextureButton *dismiss;
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AcceptDialog *download_error;
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HTTPRequest *download;
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String host;
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String sha256;
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Label *status;
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int prev_status;
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int asset_id;
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bool external_install;
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EditorAssetInstaller *asset_installer;
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void _close();
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void _install();
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void _make_request();
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void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_external_install(bool p_enable) { external_install = p_enable; }
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int get_asset_id() { return asset_id; }
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void configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash);
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EditorAssetLibraryItemDownload();
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};
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class EditorAssetLibrary : public PanelContainer {
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GDCLASS(EditorAssetLibrary, PanelContainer);
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String host;
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EditorFileDialog *asset_open;
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EditorAssetInstaller *asset_installer;
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void _asset_open();
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void _asset_file_selected(const String &p_file);
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void _update_repository_options();
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PanelContainer *library_scroll_bg;
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ScrollContainer *library_scroll;
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VBoxContainer *library_vb;
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Label *library_info;
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VBoxContainer *library_error;
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Label *library_error_label;
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Button *library_error_retry;
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LineEdit *filter;
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Timer *filter_debounce_timer;
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OptionButton *categories;
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OptionButton *repository;
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OptionButton *sort;
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HBoxContainer *error_hb;
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TextureRect *error_tr;
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Label *error_label;
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MenuButton *support;
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HBoxContainer *contents;
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HBoxContainer *asset_top_page;
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GridContainer *asset_items;
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HBoxContainer *asset_bottom_page;
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HTTPRequest *request;
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bool templates_only;
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bool initial_loading;
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enum Support {
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SUPPORT_OFFICIAL,
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SUPPORT_COMMUNITY,
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SUPPORT_TESTING,
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SUPPORT_MAX
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};
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enum SortOrder {
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SORT_UPDATED,
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SORT_UPDATED_REVERSE,
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SORT_NAME,
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SORT_NAME_REVERSE,
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SORT_COST,
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SORT_COST_REVERSE,
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SORT_MAX
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};
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static const char *sort_key[SORT_MAX];
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static const char *sort_text[SORT_MAX];
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static const char *support_key[SUPPORT_MAX];
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///MainListing
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enum ImageType {
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IMAGE_QUEUE_ICON,
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IMAGE_QUEUE_THUMBNAIL,
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IMAGE_QUEUE_SCREENSHOT,
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};
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struct ImageQueue {
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bool active;
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int queue_id;
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ImageType image_type;
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int image_index;
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String image_url;
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HTTPRequest *request;
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ObjectID target;
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};
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int last_queue_id;
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Map<int, ImageQueue> image_queue;
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void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
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void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
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void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
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void _update_image_queue();
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HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
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//
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EditorAssetLibraryItemDescription *description;
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//
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enum RequestType {
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REQUESTING_NONE,
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REQUESTING_CONFIG,
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REQUESTING_SEARCH,
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REQUESTING_ASSET,
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};
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RequestType requesting;
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Dictionary category_map;
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ScrollContainer *downloads_scroll;
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HBoxContainer *downloads_hb;
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void _install_asset();
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void _select_author(int p_id);
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void _select_category(int p_id);
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void _select_asset(int p_id);
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void _manage_plugins();
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void _search(int p_page = 0);
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void _rerun_search(int p_ignore);
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void _search_text_changed(const String &p_text = "");
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void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
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void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _filter_debounce_timer_timeout();
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void _request_current_config();
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void _repository_changed(int p_repository_id);
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void _support_toggled(int p_support);
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void _install_external_asset(String p_zip_path, String p_title);
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void _update_asset_items_columns();
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friend class EditorAssetLibraryItemDescription;
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friend class EditorAssetLibraryItem;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void disable_community_support();
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EditorAssetLibrary(bool p_templates_only = false);
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};
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class AssetLibraryEditorPlugin : public EditorPlugin {
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GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
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EditorAssetLibrary *addon_library;
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EditorNode *editor;
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public:
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static bool is_available();
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virtual String get_name() const { return "AssetLib"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible);
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//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
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//virtual Dictionary get_state() const;
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//virtual void set_state(const Dictionary& p_state);
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AssetLibraryEditorPlugin(EditorNode *p_node);
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~AssetLibraryEditorPlugin();
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};
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#endif // ASSET_LIBRARY_EDITOR_PLUGIN_H
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