virtualx-engine/core/object
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
callable_method_pointer.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
callable_method_pointer.h Add callable_mp_static 2022-05-22 15:36:34 +02:00
class_db.cpp Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
class_db.h Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
make_virtuals.py Fix typos with codespell 2022-03-31 14:07:29 +02:00
message_queue.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
method_bind.h Implement varargs in Methodinfo 2022-06-23 14:50:38 +02:00
object.cpp GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyInfo&) 2022-06-29 19:30:01 +02:00
object.h Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
ref_counted.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
script_language.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
script_language.h Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
script_language_extension.cpp Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
script_language_extension.h Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
undo_redo.h Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
worker_thread_pool.cpp Implement a Worker ThreadPool 2022-07-22 11:46:48 +02:00
worker_thread_pool.h Implement a Worker ThreadPool 2022-07-22 11:46:48 +02:00