virtualx-engine/servers/rendering
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
dummy Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
renderer_rd Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
storage Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
renderer_canvas_cull.cpp Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_cull.h Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_cull.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_cull.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_render.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_render.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
renderer_viewport.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_default.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
shader_language.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_preprocessor.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_preprocessor.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00