Virtualx Game Engine. Forked from Godot 3.6
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2016-01-16 20:59:44 +09:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc add documentation for OS::set_keep_screen_on 2016-01-16 20:59:44 +09:00
drivers Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00
main Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
modules Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
platform Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
scene Merge pull request #3204 from neikeq/fix_3153 2016-01-15 16:53:16 +01:00
servers avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
tools Merge pull request #3204 from neikeq/fix_3153 2016-01-15 16:53:16 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png
LOGO_LICENSE.md
methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics