virtualx-engine/platform/android
Rémi Verschelde f1cdb91f34 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?

(cherry picked from commit dcf902df85)
2020-07-24 10:31:57 +02:00
..
api Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
export Fix the logic to enable focus awareness 2020-06-27 16:40:22 -07:00
java Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
plugin Remove GodotPayment android plugin 2020-06-22 11:11:41 +02:00
android_keys_utils.cpp Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
android_keys_utils.h Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
audio_driver_jandroid.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_driver_opensl.cpp Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
audio_driver_opensl.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
dir_access_jandroid.cpp Fixes Android FileDialog 2020-01-10 15:25:08 +01:00
dir_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
java_class_wrapper.cpp Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
java_godot_io_wrapper.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_io_wrapper.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_lib_jni.cpp Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
java_godot_lib_jni.h Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
java_godot_wrapper.cpp Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
java_godot_wrapper.h Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
jni_utils.cpp Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
jni_utils.h Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
net_socket_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
net_socket_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_android.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
os_android.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
string_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00