3e20c1347d
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* config.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CONFIG_GLES3_H
|
|
#define CONFIG_GLES3_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "core/string/ustring.h"
|
|
#include "core/templates/hash_set.h"
|
|
|
|
// This must come first to avoid windows.h mess
|
|
#include "platform_config.h"
|
|
#ifndef OPENGL_INCLUDE_H
|
|
#include <GLES3/gl3.h>
|
|
#else
|
|
#include OPENGL_INCLUDE_H
|
|
#endif
|
|
|
|
namespace GLES3 {
|
|
|
|
class Config {
|
|
private:
|
|
static Config *singleton;
|
|
|
|
public:
|
|
bool use_nearest_mip_filter = false;
|
|
bool use_skeleton_software = false;
|
|
bool use_depth_prepass = true;
|
|
bool use_rgba_2d_shadows = false;
|
|
|
|
int max_vertex_texture_image_units = 0;
|
|
int max_texture_image_units = 0;
|
|
int max_texture_size = 0;
|
|
int max_uniform_buffer_size = 0;
|
|
int max_renderable_elements = 0;
|
|
int max_renderable_lights = 0;
|
|
int max_lights_per_object = 0;
|
|
|
|
// TODO implement wireframe in OpenGL
|
|
// bool generate_wireframes;
|
|
|
|
HashSet<String> extensions;
|
|
|
|
bool float_texture_supported = false;
|
|
bool s3tc_supported = false;
|
|
bool rgtc_supported = false;
|
|
bool bptc_supported = false;
|
|
bool etc2_supported = false;
|
|
|
|
bool force_vertex_shading = false;
|
|
|
|
bool support_anisotropic_filter = false;
|
|
float anisotropic_level = 0.0f;
|
|
|
|
static Config *get_singleton() { return singleton; };
|
|
|
|
Config();
|
|
~Config();
|
|
};
|
|
|
|
} // namespace GLES3
|
|
|
|
#endif // GLES3_ENABLED
|
|
|
|
#endif // !CONFIG_GLES3_H
|