.. |
abstract_polygon_2d_editor.cpp
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
abstract_polygon_2d_editor.h
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
animation_player_editor_plugin.cpp
|
Added and improved some icons, plus some other minor visual fixes.
|
2017-10-12 14:43:11 -05:00 |
animation_player_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
animation_tree_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
animation_tree_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
asset_library_editor_plugin.cpp
|
Removed most of the custom colors from the interface.
|
2017-09-25 21:43:20 -05:00 |
asset_library_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
camera_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
camera_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
canvas_item_editor_plugin.cpp
|
Added and improved some icons, plus some other minor visual fixes.
|
2017-10-12 14:43:11 -05:00 |
canvas_item_editor_plugin.h
|
Merge pull request #11821 from groud/margins_preset_menu
|
2017-10-09 12:21:57 +02:00 |
collision_polygon_2d_editor_plugin.cpp
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
collision_polygon_2d_editor_plugin.h
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
collision_polygon_editor_plugin.cpp
|
AutoUse Pencil on Polygon creation
|
2017-08-30 12:52:06 +02:00 |
collision_polygon_editor_plugin.h
|
Remove dead ButtonGroup code
|
2017-09-06 14:41:34 +02:00 |
collision_shape_2d_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
collision_shape_2d_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
cube_grid_theme_editor_plugin.cpp
|
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
|
2017-09-22 11:39:44 +02:00 |
cube_grid_theme_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
curve_editor_plugin.cpp
|
CurveEditor: fix can't edit right tangent
|
2017-10-03 03:48:11 +07:00 |
curve_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
editor_preview_plugins.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
editor_preview_plugins.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
gi_probe_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
gi_probe_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
gradient_editor_plugin.cpp
|
Fix files header
|
2017-09-01 21:07:55 +07:00 |
gradient_editor_plugin.h
|
Fix files header
|
2017-09-01 21:07:55 +07:00 |
item_list_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
item_list_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
light_occluder_2d_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
light_occluder_2d_editor_plugin.h
|
Remove dead ButtonGroup code
|
2017-09-06 14:41:34 +02:00 |
line_2d_editor_plugin.cpp
|
Rename pos to position in user facing methods and variables
|
2017-09-20 13:11:10 +02:00 |
line_2d_editor_plugin.h
|
Remove dead ButtonGroup code
|
2017-09-06 14:41:34 +02:00 |
material_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
material_editor_plugin.h
|
Ability to convert from SpatialMaterial to ShaderMaterial
|
2017-09-22 09:20:52 -03:00 |
mesh_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
mesh_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
mesh_instance_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
mesh_instance_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
multimesh_editor_plugin.cpp
|
Dead code tells no tales
|
2017-08-27 22:13:45 +02:00 |
multimesh_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
navigation_mesh_editor_plugin.cpp
|
Recast integration.
|
2017-09-04 21:41:57 +01:00 |
navigation_mesh_editor_plugin.h
|
Renamed function arguments to keep them consistent between declaration and implementation
|
2017-09-14 13:49:15 -04:00 |
navigation_mesh_generator.cpp
|
Fix bug in navmesh generation when using meshes with multiple
|
2017-10-09 13:14:27 +01:00 |
navigation_mesh_generator.h
|
Renamed function arguments to keep them consistent between declaration and implementation
|
2017-09-14 13:49:15 -04:00 |
navigation_polygon_editor_plugin.cpp
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
navigation_polygon_editor_plugin.h
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
particles_2d_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
particles_2d_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
particles_editor_plugin.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
particles_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
path_2d_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
path_2d_editor_plugin.h
|
Remove dead ButtonGroup code
|
2017-09-06 14:41:34 +02:00 |
path_editor_plugin.cpp
|
Rename pos to position in user facing methods and variables
|
2017-09-20 13:11:10 +02:00 |
path_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
polygon_2d_editor_plugin.cpp
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
polygon_2d_editor_plugin.h
|
Refactoring of polygon editors to a common code base
|
2017-10-03 13:10:45 +02:00 |
resource_preloader_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
resource_preloader_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
script_editor_plugin.cpp
|
fix script editor clear recent scripts crash
|
2017-10-11 16:24:57 +08:00 |
script_editor_plugin.h
|
Several fixed to editor doc.
|
2017-09-14 01:13:37 -05:00 |
script_text_editor.cpp
|
Consistant scroll when using members overview, issue 11648
|
2017-10-08 14:29:27 +01:00 |
script_text_editor.h
|
Added correct initialization for script editor theme.
|
2017-10-02 18:33:42 -05:00 |
SCsub
|
Refactoring: rename tools/editor/ to editor/
|
2017-03-05 14:21:25 +01:00 |
shader_editor_plugin.cpp
|
Added adaptive text editor theme, this includes the shader editor
|
2017-09-15 16:08:22 -05:00 |
shader_editor_plugin.h
|
Dead code tells no tales
|
2017-08-27 22:13:45 +02:00 |
shader_graph_editor_plugin.cpp
|
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
|
2017-09-22 11:39:44 +02:00 |
shader_graph_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
spatial_editor_plugin.cpp
|
Fixed rotating in local space using 3D Gizmo.
|
2017-10-04 23:18:31 +02:00 |
spatial_editor_plugin.h
|
Scale editing Gizmo for Spatial Editor
|
2017-09-26 20:39:41 +02:00 |
sprite_frames_editor_plugin.cpp
|
Added and improved some icons, plus some other minor visual fixes.
|
2017-10-12 14:43:11 -05:00 |
sprite_frames_editor_plugin.h
|
Dead code tells no tales
|
2017-08-27 22:13:45 +02:00 |
style_box_editor_plugin.cpp
|
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
|
2017-09-22 11:39:44 +02:00 |
style_box_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
texture_editor_plugin.cpp
|
Renamed fixed_process to physics_process
|
2017-09-30 16:19:07 +02:00 |
texture_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
texture_region_editor_plugin.cpp
|
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
|
2017-09-30 20:18:58 +07:00 |
texture_region_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
theme_editor_plugin.cpp
|
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
|
2017-09-22 11:39:44 +02:00 |
theme_editor_plugin.h
|
Remove dead ButtonGroup code
|
2017-09-06 14:41:34 +02:00 |
tile_map_editor_plugin.cpp
|
Bucket fill will now incrementally process the queue on preview mode
|
2017-09-24 10:35:55 -03:00 |
tile_map_editor_plugin.h
|
Bucket fill will now incrementally process the queue on preview mode
|
2017-09-24 10:35:55 -03:00 |
tile_set_editor_plugin.cpp
|
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
|
2017-09-22 11:39:44 +02:00 |
tile_set_editor_plugin.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |