virtualx-engine/platform
Fabio Alessandrelli 45a67fab35 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:13:44 +01:00
..
android Override ANDROID_NDK_ROOT based on the project ndk version. 2021-02-18 14:59:10 +01:00
iphone [iOS] Remove remote notifications code 2021-02-05 09:26:09 +01:00
javascript [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:13:44 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:19:47 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-08 22:36:37 +01:00
x11 Dynamically load libudev.so.1 on Linux if udev=yes 2021-02-18 10:31:31 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00