90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
87 lines
4.1 KiB
C++
87 lines
4.1 KiB
C++
/*************************************************************************/
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/* openxr_action.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_ACTION_H
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#define OPENXR_ACTION_H
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#include "core/io/resource.h"
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class OpenXRActionSet;
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class OpenXRAction : public Resource {
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GDCLASS(OpenXRAction, Resource);
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public:
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enum ActionType {
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OPENXR_ACTION_BOOL,
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OPENXR_ACTION_FLOAT,
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OPENXR_ACTION_VECTOR2,
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OPENXR_ACTION_POSE,
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OPENXR_ACTION_HAPTIC,
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OPENXR_ACTION_MAX
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};
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private:
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String localized_name;
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ActionType action_type = OPENXR_ACTION_FLOAT;
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PackedStringArray toplevel_paths;
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protected:
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friend class OpenXRActionSet;
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OpenXRActionSet *action_set = nullptr; // action belongs to this action set.
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static void _bind_methods();
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public:
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static Ref<OpenXRAction> new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths); // Helper function to add and configure an action
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OpenXRActionSet *get_action_set() const { return action_set; } // Get the action set this action belongs to
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String get_name_with_set() const; // Retrieve the name of this action as <action_set>/<action>
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void set_localized_name(const String p_localized_name); // Set the localized name of this action
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String get_localized_name() const; // Get the localized name of this action
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void set_action_type(const ActionType p_action_type); // Set the type of this action
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ActionType get_action_type() const; // Get the type of this action
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void set_toplevel_paths(const PackedStringArray p_toplevel_paths); // Set the toplevel paths of this action
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PackedStringArray get_toplevel_paths() const; // Get the toplevel paths of this action
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void add_toplevel_path(const String p_toplevel_path); // Add a top level path to this action
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void rem_toplevel_path(const String p_toplevel_path); // Remove a toplevel path from this action
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void parse_toplevel_paths(const String p_toplevel_paths); // Parse and set the top level paths from a comma separated string
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};
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VARIANT_ENUM_CAST(OpenXRAction::ActionType);
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#endif // OPENXR_ACTION_H
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