virtualx-engine/scene
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
..
2d Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
3d Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
animation String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
main Merge pull request #59568 from Sauermann/fix-focus-out-notification 2022-03-30 08:57:50 +02:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00